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Description
I have a project where I use GDExtension called "Debug Draw 3D" by DmitriySalnikov
and I give panku console a try but current scene which i think should be register game root node, or scenes root node... I don't how to describe or tell them apart.. But instead it registers some of the nodes that Extension creates in order to work.
Which is annoying to switch to current.get_parent() and then getting the child of game root every time.
Steps to reproduce the behavior:
- Create an empty project
- Install Debug Draw from AssetLib or it's github repo
- Reload the project
- Install panku console
- and after setting up key input to open it you should see wrong registering of node
You can also use this MRP:
PankuConsoleMRP.zip
I don't know much about this addon so maybe there is an easy fix and I'm wasting my and someone else's time..
but I think instead of registering those two nodes it should register this node

I'm using Godot 4.2.2 on Windows 10
Godot Engine v4.2.2.stable.official.15073afe3 - https://godotengine.org
Vulkan API 1.3.260 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti
Im using "Debug Draw 3D" version 1.4.1
and Panku Console from assetLib version 1.7.7 (at least that's how it's marked on assetLib)
Like I said, there is propably way to switch current scene in shell with some command that I don't know. But well, I won't know it until I ask about it ;)
