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wrong current scene in shell #171

@Bartusew

Description

@Bartusew

I have a project where I use GDExtension called "Debug Draw 3D" by DmitriySalnikov
and I give panku console a try but current scene which i think should be register game root node, or scenes root node... I don't how to describe or tell them apart.. But instead it registers some of the nodes that Extension creates in order to work.
Which is annoying to switch to current.get_parent() and then getting the child of game root every time.

obraz

Steps to reproduce the behavior:

  1. Create an empty project
  2. Install Debug Draw from AssetLib or it's github repo
  3. Reload the project
  4. Install panku console
  5. and after setting up key input to open it you should see wrong registering of node

You can also use this MRP:
PankuConsoleMRP.zip

I don't know much about this addon so maybe there is an easy fix and I'm wasting my and someone else's time..
but I think instead of registering those two nodes it should register this node
obraz

I'm using Godot 4.2.2 on Windows 10
Godot Engine v4.2.2.stable.official.15073afe3 - https://godotengine.org
Vulkan API 1.3.260 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti

Im using "Debug Draw 3D" version 1.4.1
and Panku Console from assetLib version 1.7.7 (at least that's how it's marked on assetLib)

Like I said, there is propably way to switch current scene in shell with some command that I don't know. But well, I won't know it until I ask about it ;)

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