Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
88 changes: 54 additions & 34 deletions src/renderer.zig
Original file line number Diff line number Diff line change
Expand Up @@ -801,7 +801,7 @@ pub const MeshSelection = struct { // MARK: MeshSelection
if(baseItem.block) |itemBlock| {
const heldBlock = blocks.Block{.typ = itemBlock, .data = 0};
if(heldBlock.hasTag("canIgnite") and oldBlock.hasTag("canBeIgnited")) {
explode(selectedPos, 40, 3.7);
explode(selectedPos, 80, 3.7);
return;
}

Expand Down Expand Up @@ -855,54 +855,74 @@ pub const MeshSelection = struct { // MARK: MeshSelection
}
}

fn explode(pos: Vec3i, strength: f32, _radius: f32) void {
std.debug.assert(_radius > 0.0);
std.debug.assert(_radius < 256.0);
fn explode(pos: Vec3i, strength: f32, radius: f32) void {
std.debug.assert(radius > 0.0);
std.debug.assert(radius < 256.0);
std.debug.assert(strength > 0.0);

const radius: u32 = @intFromFloat(@ceil(_radius));
const diameter: u32 = @intFromFloat(std.math.ceil(radius) * 2);

var seed = main.random.initSeed3D(main.seed, pos);
const goldenAngle = std.math.pi * (3.0 - @sqrt(5.0));

for(0..radius) |_rx| {
const rx: i32 = @intCast(_rx);
const numSamplesDist: usize = @intFromFloat(std.math.ceil(radius));

for(0..radius) |_ry| {
const ry: i32 = @intCast(_ry);
const numSamples: usize = @intFromFloat(std.math.ceil(4 * std.math.pi * radius * radius) * 2);

for(0..radius) |_rz| {
const rz: i32 = @intCast(_rz);
const exploded = main.utils.Array3D(bool).init(main.stackAllocator, diameter, diameter, diameter);
defer exploded.deinit(main.stackAllocator);
for (exploded.mem) |*e| {
e.* = false;
}

for (0..numSamples) |i| {
const z = 1 - 2 * @as(f32, @floatFromInt(i))/@as(f32, @floatFromInt(numSamples));
const radiusAtZ = @sqrt(1 - z * z);
const theta = goldenAngle * @as(f32, @floatFromInt(i));
const x = radiusAtZ * @cos(theta);
const y = radiusAtZ * @sin(theta);

const radiusSquared = _radius*_radius;
const distanceSquared: f32 = @floatFromInt(rx*rx + ry*ry + rz*rz);
var damage = strength;

for(0..2) |_fx| {
const fx: i32 = @intFromFloat(std.math.sign(@as(f32, @floatFromInt(_fx)) - 0.5));
for (0..numSamplesDist) |j| {
const d = @as(f32, @floatFromInt(j))/@as(f32, @floatFromInt(numSamplesDist));
const dist = radius * d;

for(0..2) |_fy| {
const fy: i32 = @intFromFloat(std.math.sign(@as(f32, @floatFromInt(_fy)) - 0.5));
const xOffset: i32 = @intFromFloat(x * dist);
const yOffset: i32 = @intFromFloat(y * dist);
const zOffset: i32 = @intFromFloat(z * dist);

for(0..2) |_fz| {
const fz: i32 = @intFromFloat(std.math.sign(@as(f32, @floatFromInt(_fz)) - 0.5));
const p = pos + Vec3i{xOffset, yOffset, zOffset};

const distanceDelta = main.random.nextFloat(&seed) - 0.5;
const distanceSquaredWithDelta = @max(0.0, @min(radiusSquared, distanceSquared + distanceDelta));
if(distanceSquaredWithDelta >= radiusSquared) continue;
var oldBlock = mesh_storage.getBlock(p[0], p[1], p[2]) orelse return;
if(oldBlock.typ == 0) continue;
if(oldBlock.hasTag("fluid")) continue;

const x = pos[0] +% fx*rx;
const y = pos[1] +% fy*ry;
const z = pos[2] +% fz*rz;
damage -= oldBlock.blockResistance();

var oldBlock = mesh_storage.getBlock(x, y, z) orelse return;
if(oldBlock.typ == 0) continue;
if(oldBlock.hasTag("fluid")) continue;
if (oldBlock.blockHealth() > damage) {
break;
}

const damage = (1.0 - (distanceSquaredWithDelta/radiusSquared))*strength - oldBlock.blockResistance();
if(oldBlock.blockHealth() > damage) continue;
const xCentered: usize = @intCast(xOffset + @as(i32, @intCast(diameter/2)));
const yCentered: usize = @intCast(yOffset + @as(i32, @intCast(diameter/2)));
const zCentered: usize = @intCast(zOffset + @as(i32, @intCast(diameter/2)));

main.network.Protocols.blockUpdate.send(main.game.world.?.conn, x, y, z, .{.typ = 0, .data = 0});
}
}
exploded.set(xCentered, yCentered, zCentered, true);

damage -= strength * 1.0/@as(f32, @floatFromInt(numSamplesDist));
}
}

for(0..diameter) |_rx| {
const rx = @as(i32, @intCast(_rx)) + pos[0] - @as(i32, @intCast(diameter/2));

for(0..diameter) |_ry| {
const ry = @as(i32, @intCast(_ry)) + pos[1] - @as(i32, @intCast(diameter/2));

for(0..diameter) |_rz| {
const rz = @as(i32, @intCast(_rz)) + pos[2] - @as(i32, @intCast(diameter/2));
if (exploded.get(_rx, _ry, _rz)) {
main.network.Protocols.blockUpdate.send(main.game.world.?.conn, rx, ry, rz, .{.typ = 0, .data = 0});
}
}
}
Expand Down