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TUNIC: Fix chest in incorrect region, incorrect key requirement #3132
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TUNIC: Fix chest in incorrect region
TUNIC: Fix chest in incorrect region, incorrect key requirement
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Code change matches my understanding of what the logic should be for these chests after playing Tunic rando several times (and discovering one of the bugs being fixed here)
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What is this fixing or adding?
Fixes the region for a chest which should be in After Ruined Passage instead of Above Ruined Passage.
Also fixed the little locked house in Atoll requiring 1 key instead of 2 (they're consumable, but I don't think anyone ever uses one at the Ruined Passage so it's never really mattered until now).
How was this tested?
Test gens
If this makes graphical changes, please attach screenshots.
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