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ArcaneVXN/README.md

🔮 ArcaneVXN — Rebuilding Reality from Code

🔭 I’m currently working on:

  • ArcaneEngine: a fully customized C++ game and simulation engine.

  • ArcaneRoom: an integrated developer suite for code, art, sound, and AI tools.

  • Temple Systems: pressure-based hardware and intelligent shielding tech.

  • A Tkinter-based graphical user interface for generating 3D assets using the DreamGaussian pipeline. Easily create OBJ meshes and textures from text or image prompts. Includes optional voxel export (experimental).

🌱 I’m currently learning:

  • Compiler architecture, graphics pipelines, and reverse-engineering Unreal/Godot internals.
  • Full system stack integration from physics engines to AI scripting layers.

👯 I’m looking to collaborate on:

  • Visionary indie tools, game engines, and world-building systems.
  • Any project that needs raw low-level code, creative fire, and spiritual intelligence.

🤔 I’m looking for help with:

  • Funding and exposure for the ArcaneVXN ecosystem.
  • Scaling cross-platform builds and GPU performance tuning.

💬 Ask me about:

  • C++ engine internals, ImGui/GLFW/Clang/Ninja/CMake pipeline setups.
  • Engine refactoring, custom build systems, real-time simulation architecture.

📫 How to reach me: arcanevxn@gmail.com
https://github.com/ArcaneVXN

⚡ Fun fact: Everything I’m building is from scratch — no teams, no studios, no shortcuts.

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