🔭 I’m currently working on:
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ArcaneEngine: a fully customized C++ game and simulation engine.
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ArcaneRoom: an integrated developer suite for code, art, sound, and AI tools.
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Temple Systems: pressure-based hardware and intelligent shielding tech.
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A Tkinter-based graphical user interface for generating 3D assets using the DreamGaussian pipeline. Easily create OBJ meshes and textures from text or image prompts. Includes optional voxel export (experimental).
🌱 I’m currently learning:
- Compiler architecture, graphics pipelines, and reverse-engineering Unreal/Godot internals.
- Full system stack integration from physics engines to AI scripting layers.
👯 I’m looking to collaborate on:
- Visionary indie tools, game engines, and world-building systems.
- Any project that needs raw low-level code, creative fire, and spiritual intelligence.
🤔 I’m looking for help with:
- Funding and exposure for the ArcaneVXN ecosystem.
- Scaling cross-platform builds and GPU performance tuning.
💬 Ask me about:
- C++ engine internals, ImGui/GLFW/Clang/Ninja/CMake pipeline setups.
- Engine refactoring, custom build systems, real-time simulation architecture.
📫 How to reach me:
arcanevxn@gmail.com
https://github.com/ArcaneVXN
⚡ Fun fact: Everything I’m building is from scratch — no teams, no studios, no shortcuts.