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Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash

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Apress/physically-based-shader-dev-for-unity-2017

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Apress Source Code

This repository accompanies Physically Based Shader Development for Unity 2017 by Claudia Doppioslash (Apress, 2018).

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Download the files as a zip using the green button, or clone the repository to your machine using Git.

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Release v1.0 corresponds to the code in the published book, without corrections or updates.

Contributions

See the file Contributing.md for more information on how you can contribute to this repository.

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Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash

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