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Anteru committed Dec 28, 2011
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5,862 changes: 5,862 additions & 0 deletions DXUT/Core/DXUT.cpp

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366 changes: 366 additions & 0 deletions DXUT/Core/DXUT.h

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1,154 changes: 1,154 additions & 0 deletions DXUT/Core/DXUTDevice11.cpp

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210 changes: 210 additions & 0 deletions DXUT/Core/DXUTDevice11.h
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//--------------------------------------------------------------------------------------
// File: DXUTDevice11.h
//
// Enumerates D3D adapters, devices, modes, etc.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
#ifndef DXUT_DEVICE11_H
#define DXUT_DEVICE11_H

void DXUTApplyDefaultDeviceSettings(DXUTDeviceSettings *modifySettings);

//--------------------------------------------------------------------------------------
// Functions to get bit depth from formats
//--------------------------------------------------------------------------------------
HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( UINT AdapterOrdinal, UINT Output, DXGI_MODE_DESC* pModeDesc );




//--------------------------------------------------------------------------------------
// Optional memory create/destory functions. If not call, these will be called automatically
//--------------------------------------------------------------------------------------
HRESULT WINAPI DXUTCreateD3D11Enumeration();
void WINAPI DXUTDestroyD3D11Enumeration();




//--------------------------------------------------------------------------------------
// Forward declarations
//--------------------------------------------------------------------------------------
class CD3D11EnumAdapterInfo;
class CD3D11EnumDeviceInfo;
class CD3D11EnumOutputInfo;
struct CD3D11EnumDeviceSettingsCombo;



//--------------------------------------------------------------------------------------
// Enumerates available Direct3D10 adapters, devices, modes, etc.
// Use DXUTGetD3D9Enumeration() to access global instance
//--------------------------------------------------------------------------------------
class CD3D11Enumeration
{
public:
// These should be called before Enumerate().
//
// Use these calls and the IsDeviceAcceptable to control the contents of
// the enumeration object, which affects the device selection and the device settings dialog.
void SetResolutionMinMax( UINT nMinWidth, UINT nMinHeight, UINT nMaxWidth, UINT nMaxHeight );
void SetRefreshMinMax( UINT nMin, UINT nMax );
void SetForceFeatureLevel( D3D_FEATURE_LEVEL forceFL) {
g_forceFL = forceFL;
};
void SetMultisampleQualityMax( UINT nMax );
CGrowableArray<D3DFORMAT>* GetPossibleDepthStencilFormatList();
void ResetPossibleDepthStencilFormats();
void SetEnumerateAllAdapterFormats( bool bEnumerateAllAdapterFormats );

// Call Enumerate() to enumerate available D3D11 adapters, devices, modes, etc.
bool HasEnumerated() { return m_bHasEnumerated; }
HRESULT Enumerate( LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE IsD3D11DeviceAcceptableFunc,
void* pIsD3D11DeviceAcceptableFuncUserContext );

// These should be called after Enumerate() is called
CGrowableArray<CD3D11EnumAdapterInfo*>* GetAdapterInfoList();
CD3D11EnumAdapterInfo* GetAdapterInfo( UINT AdapterOrdinal );
CD3D11EnumDeviceInfo* GetDeviceInfo( UINT AdapterOrdinal, D3D_DRIVER_TYPE DeviceType );
CD3D11EnumOutputInfo* GetOutputInfo( UINT AdapterOrdinal, UINT Output );
CD3D11EnumDeviceSettingsCombo* GetDeviceSettingsCombo( DXUTD3D11DeviceSettings* pDeviceSettings ) { return GetDeviceSettingsCombo( pDeviceSettings->AdapterOrdinal, pDeviceSettings->DriverType, pDeviceSettings->Output, pDeviceSettings->sd.BufferDesc.Format, pDeviceSettings->sd.Windowed ); }
CD3D11EnumDeviceSettingsCombo* GetDeviceSettingsCombo( UINT AdapterOrdinal, D3D_DRIVER_TYPE DeviceType, UINT Output, DXGI_FORMAT BackBufferFormat, BOOL Windowed );

~CD3D11Enumeration();

private:
friend HRESULT WINAPI DXUTCreateD3D11Enumeration();

// Use DXUTGetD3D11Enumeration() to access global instance
CD3D11Enumeration();

bool m_bHasEnumerated;
LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE m_IsD3D11DeviceAcceptableFunc;
void* m_pIsD3D11DeviceAcceptableFuncUserContext;

CGrowableArray<DXGI_FORMAT> m_DepthStencilPossibleList;

UINT m_nMinWidth;
UINT m_nMaxWidth;
UINT m_nMinHeight;
UINT m_nMaxHeight;
UINT m_nRefreshMin;
UINT m_nRefreshMax;
UINT m_nMultisampleQualityMax;
bool m_bEnumerateAllAdapterFormats;
D3D_FEATURE_LEVEL g_forceFL;

// Array of CD3D9EnumAdapterInfo* with unique AdapterOrdinals
CGrowableArray<CD3D11EnumAdapterInfo*> m_AdapterInfoList;

HRESULT EnumerateOutputs( CD3D11EnumAdapterInfo *pAdapterInfo );
HRESULT EnumerateDevices( CD3D11EnumAdapterInfo *pAdapterInfo );
HRESULT EnumerateDeviceCombos( IDXGIFactory1 *pFactory, CD3D11EnumAdapterInfo* pAdapterInfo );
HRESULT EnumerateDeviceCombosNoAdapter( CD3D11EnumAdapterInfo* pAdapterInfo );

HRESULT EnumerateDisplayModes( CD3D11EnumOutputInfo *pOutputInfo );
void BuildMultiSampleQualityList( DXGI_FORMAT fmt, CD3D11EnumDeviceSettingsCombo* pDeviceCombo );
void ClearAdapterInfoList();
};

CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(bool bForceEnumerate = false, bool EnumerateAllAdapterFormats = false, D3D_FEATURE_LEVEL forceFL = ((D3D_FEATURE_LEVEL )0) );


#define DXGI_MAX_DEVICE_IDENTIFIER_STRING 128

//--------------------------------------------------------------------------------------
// A class describing an adapter which contains a unique adapter ordinal
// that is installed on the system
//--------------------------------------------------------------------------------------
class CD3D11EnumAdapterInfo
{
const CD3D11EnumAdapterInfo &operator = ( const CD3D11EnumAdapterInfo &rhs );

public:
~CD3D11EnumAdapterInfo();

UINT AdapterOrdinal;
DXGI_ADAPTER_DESC AdapterDesc;
WCHAR szUniqueDescription[DXGI_MAX_DEVICE_IDENTIFIER_STRING];
IDXGIAdapter *m_pAdapter;
bool bAdapterUnavailable;

CGrowableArray<CD3D11EnumOutputInfo*> outputInfoList; // Array of CD3D11EnumOutputInfo*
CGrowableArray<CD3D11EnumDeviceInfo*> deviceInfoList; // Array of CD3D11EnumDeviceInfo*
// List of CD3D11EnumDeviceSettingsCombo* with a unique set
// of BackBufferFormat, and Windowed
CGrowableArray<CD3D11EnumDeviceSettingsCombo*> deviceSettingsComboList;
};


class CD3D11EnumOutputInfo
{
const CD3D11EnumOutputInfo &operator = ( const CD3D11EnumOutputInfo &rhs );

public:
~CD3D11EnumOutputInfo();

UINT AdapterOrdinal;
UINT Output;
IDXGIOutput* m_pOutput;
DXGI_OUTPUT_DESC Desc;

CGrowableArray <DXGI_MODE_DESC> displayModeList; // Array of supported D3DDISPLAYMODEs
};


//--------------------------------------------------------------------------------------
// A class describing a Direct3D10 device that contains a
// unique supported driver type
//--------------------------------------------------------------------------------------
class CD3D11EnumDeviceInfo
{
const CD3D11EnumDeviceInfo& operator =( const CD3D11EnumDeviceInfo& rhs );

public:
~CD3D11EnumDeviceInfo();

UINT AdapterOrdinal;
D3D_DRIVER_TYPE DeviceType;
D3D_FEATURE_LEVEL SelectedLevel;
D3D_FEATURE_LEVEL MaxLevel;
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
};


//--------------------------------------------------------------------------------------
// A struct describing device settings that contains a unique combination of
// adapter format, back buffer format, and windowed that is compatible with a
// particular Direct3D device and the app.
//--------------------------------------------------------------------------------------
struct CD3D11EnumDeviceSettingsCombo
{
UINT AdapterOrdinal;
D3D_DRIVER_TYPE DeviceType;
DXGI_FORMAT BackBufferFormat;
BOOL Windowed;
UINT Output;

CGrowableArray <UINT> multiSampleCountList; // List of valid sampling counts (multisampling)
CGrowableArray <UINT> multiSampleQualityList; // List of number of quality levels for each multisample count

CD3D11EnumAdapterInfo* pAdapterInfo;
CD3D11EnumDeviceInfo* pDeviceInfo;
CD3D11EnumOutputInfo* pOutputInfo;
};

float DXUTRankD3D11DeviceCombo( CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo,
DXUTD3D11DeviceSettings* pOptimalDeviceSettings,
DXGI_MODE_DESC* pAdapterDisplayMode,
int &bestModeIndex,
int &bestMSAAIndex
);




#endif


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