This repository contains a project that implements the technique described in the paper Concurrent Binary Trees for Large-Scale Game Components published at the conference High Performance Graphics 2024 and detailled at the Talk Advances in Real-Time Rendering in 3D Graphics and Games at Siggraph 2024.
This demo relies on DX12 and some Shader model 6.6 features. Here are the steps to get it running:
- Clone the repo and open a terminal in the root folder of the repo
- Create a build folder or mkdir build
- Move to that folder or cd build
- Open a terminal if it is not already the case and type cmake ..
This will generate a solution that you can open in Microsoft Visual Studio and the demo project is outer_space
In order to interact with the scene, you must hold the right click of your mouse!
You can also download the pre-compiled binary from the repository releases.
Cheers!