Twitter: @AnidemDex
An user-friendly dialog system for Godot Engine, with timelines, characters, text boxes, dialog bubbles and many more (planned) features for your games.
Be creative 💬
Note: If you find a bug, or want a feature to be included, feel free to open a new issue. You can also send me a message on twitter or Discord (AnidemDex#6740).
This plugin is not ready for use, yet.
You can try it anyway, but be sure to make a copy of your dialog files. The format will not change, but, just in case.
Download the lastest release and extract the ZIP file. Move the addons
folders to the root of your project. It's that easy!
If you want more information about installing plugins in Godot, please refer to official documentation page.
If you're downloading the repository instead, make sure to move only dialog_plugin
to you addons
folder. Extra folders are for debug purposes.
- Say "¡Hola!" to internationalization. Now you can use translations in your dialogs, and export or import those (as .csv) aswell. Don't worry, you can use your own translations before using the plugin.
Want to see the whole changelog? Take a look on CHANGELOG.md
This can be separated as 2 different things:
-
First, create a timeline, inside the Dialog Editor tab.
After activating the plugin, go to Dialog Editor tab. It should be next to
AssetLib
tab.Then, click on
Timelines
button andNew
button. -
Add some events to that timeline. A timeline without events will not work, and will halt your game if you try to use it.
Note: you can also can create timelines and events through code if you preffer.
Now you need to create a new Dialog
node, and start
it with your recently created timeline.
You had 2 options:
# ...
# inside any node in the scene
# ...
# Create the node first and start it with your timeline
var dialog_node = Dialog.start(<your_timeline>)
# Add that node to the scene
add_child(dialog_node)
<your_timeline>
can be:
- The name of your timeline (the name that you used when you created it),
- The absolute path (something like
res://dialog_files/timelines/<your_timeline>.tres
) to that timeline, - A
DialogTimelineResource
.
Then, select the node:
And, inside the Inspector tab, select the timeline:
That's it, it's fair simple.
For now, there's only 3 events. They'll be more, and you can create your custom events if you want.
Please refer to DOCS.md (WIP)
- You can extend the functionality