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Connecting to a console
Click File > Connect to console... or press CTRL+O. It will open up a dialog for connecting to a console. By default, XBDM is selected.

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Binary File treats a file as a console. This is useful for searching a memory dump file, but I'd still recommend using cheat engine as it's significantly faster (just note that cheat engine is little-endian only).
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XBDM uses the Xbox Debug Monitor's command system. It provides the most features that Memory Engine uses and is well tested, but seems slightly slower than XDevkit when reading values
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XDevkit uses COM objects, implemented by
xbdm.dllwhich you get when you install Xbox 360 neighbourhood. This connection is only really here as a point of concept; the XBDM connection can do almost everything this one can, since XDevkit uses XBDM behind the scenes anyway -
PS3 CCAPI uses the CCAPI library to read/write memory values. You must download
CCAPI.dllmanually and place it in the same folder asMemoryEngine360.exe. However, when you try to connect it will open a link to enstoneworld.com to download the latest supported version, and then prompt you to specify the location of the .rar file. It will then be automatically unzipped andCCAPI.dllwill be placed in the same folder asMemoryEngine360.exe
There's also a debug connection called "Test", that either does nothing, or throws an IO or timeout exception when attempting to read/write. This is used to ensure errors are handled properly
Memory Engine is designed to be pretty flexible. It allows you to register custom connections, like with PS3 CCAPI. So feel free to try writing one for yourself! See MemEngine360.Xbox360XBDM for examples.
Some things, such as Task Sequences, the Debugger, and Lua Scripts, support a "dedicated connection", which is literally just a new connection separate from the engine's connection. It usually has the same icon as the normal connect icon except with a gold arrow

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Home
- Connect to a console
- Scanning Options
- Scan results & Saved Address Table
- Remote Commands
- Memory Dump
- Tools
- Preferences/App Settings
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API
- Making a custom connection
- Busy Tokens
- Models, ViewStates, MVP & Binding
- Plugins
- Config Pages
- Brushes and Icons
- Data Manager, Context Data and Data Keys
- Commands and Shortcuts
- Context Menus
- Windows and Dialogs