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Real-time dense scene reconstruction with SLAM3R
[RA-L 2023 Best Paper] Official Code Release for LONER: LiDAR Only Neural Representations for Real-Time SLAM
RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting (ACM SIGGRAPH 2024)
End-to-End SLAM with camera calibration, monocular prior integration and dense Rendering
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction
Release repo for our SLAM Handbook
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A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting
🙇♂️ Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion
Source code and data for the paper "Differentiable Particle Filters: End-to-End Learning with Algorithmic Priors"
A fast particle filter localization algorithm for the MIT Racecar. Uses RangeLibc for accelerated ray casting.
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
📍PIN-SLAM: LiDAR SLAM Using a Point-Based Implicit Neural Representation for Achieving Global Map Consistency [TRO' 24]
Flutter ios/android app to get posts from Wordpress Rest Api