- Developed with RenderGraph API
- Path tracing pass Injected as volume component
- Support URP Lit.shader & ComplexLit.shader (Modified)
- Support Hybrid ray tracing (Path Tracing from G-Buffer, Temporal reuse with motion vector)
- Support Bounded VNDF sampling for smith-GGX reflections
- Support temporal reuse ReSTIR (motion vector used)
2.1 Path Tracing result (raw, 1spp)
2.2 Path Tracing result (trace from G-Buffer, 1spp)