Skip to content

Andyfanshen/CustomRayTracing

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

39 Commits
 
 
 
 

Repository files navigation

Hybrid Ray Tracing for Unity URP pipeline (Unity URP 2023.3 beta+)

Features

  • Developed with RenderGraph API
  • Path tracing pass Injected as volume component
  • Support URP Lit.shader & ComplexLit.shader (Modified)
  • Support Hybrid ray tracing (Path Tracing from G-Buffer, Temporal reuse with motion vector)
  • Support Bounded VNDF sampling for smith-GGX reflections
  • Support temporal reuse ReSTIR (motion vector used)

Pictures

Sponza

2.1 Path Tracing result (raw, 1spp) 图片

2.2 Path Tracing result (trace from G-Buffer, 1spp) 图片

2.3 Path Tracing result (temporal ReSTIR, 1spp) 图片

2.4 Ground Truth (8192spp) 图片

About

Path Tracing with Unity RayTracing Shader

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published