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Releases: Andiweli/UT99-Android
Release list
Unreal Tournament (UT99) 2.3.0
Performance and Stability Upgrade
- Input handling reverted to the method used in 2.2.0 (outside of ChromeOS); reduced processing load per input; disabled mouse retry attempts; disabled full-screen loop and RetroTouch on OUYA
- Synchronized mouse cursor behavior in the menu for touchpad, mouse, and analog stick + R1
- Faster builds for OUYA/Android; optimized texture filtering and audio thread
- Fixed rounding errors, 64-bit-related issues, excessively long log lines, and "mover" (object movement) logic
- Removed backup files
Unreal Tournament 2.2.1
ChromeOS/Keyboard support
- added support for Chromebooks/ChromeOS with keyboard and mouse
Note
Seems the keyboard integration messed up touchpad control on the OUYA. Please use 2.2.0 instead when playing on the OUYA!
Unreal Tournament 2.2.0
Touch Controls implemented
Unreal Tournament (UT99) now offers improved touchscreen support for smartphones without a controller. A dedicated touch overlay called "RetroTouch" was developed for this purpose. It allows users to edit various layouts and customize individual buttons in terms of size, alpha value, and placement.
Furthermore, the source code has been made compatible with additional devices:
- There is no longer a separate version for OUYA; it is now the same build
- Improved compatibility with Chromebooks and ChromeOS
- Compatibility with Android Automotive
Unreal Tournament 2.1.0
Unreal Tournament 2.0
64-bit Integration
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Unreal Tournament (UT99) is now available in dual ABI and supports both 32-bit and 64-bit devices simultaneously. Compatibility with the OUYA console remains intact.
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Several minor bugs have also been fixed.
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Unfortunately, the existing event/trigger issues are still present and are the next priority.
Unreal Tournament 1.7.4
Bugfix for OUYA
- The installer has been optimized and now requires less memory because the ZIP file is no longer extracted to a temporary folder, checked, and then copied.
Please still ensure you have enough free storage space.
Unreal Tournament 1.7.3
- Fixed OUYA Icon
- RU is now EN
Unreal Tournament 1.7.2
Small fixes for CTF-Niven and OUYA.
Unreal Tournament 1.7.0
Another bugfix release...
- In-Game Touch control has been enhanced with an "assisted touch-fire" function for firing which allows you to fire while moving with a second finger on the right side [1.6.6]
- The file size has been drastically reduced, because unused assets for a launcher were present in multiple paths and were being compiled along with the file [1.6.7]
- Fixed TriggerOpenTimed, StandOpenTimed and BumpOpenTimed events globally (some elevators, buttons, other events like explosions were not working properly) [1.6.8]
- Fixed Mouse/Virtual Mouse input as well as Touch input in Menu [1.6.9]
Unreal Tournament 1.6.5
A few optimizations under the hood...
- Loading time profiling (loading times on OUYA halved) [1.6.2]
- Actual render resolutions and 4:3 resolutions instead of 75%/50% [1.6.3]
- Unused launch/branding images removed [1.6.4]
- Loading screen removed / direct game launch [1.6.5]
- Decal/shadow/smoke fix [1.6.5]
(Versions 1.6.2 - 1.6.4 were internal test versions)