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Suggested Quality of Life Changes that Differ from 1.10.2 Cyberware #29

@mallrat208

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@mallrat208

There are a few, small changes, that I think could be made to improve the over all feel of the mod as it plays. Most are pretty small, all are easy to implement.

  • Reduce Tolerance Cost of Cyberlimbs
    • Each Cyberlimb currenetly consumes 25 out of an available default of 100 Tolerance. I'd suggest that be lowered to about 15 Tolerance. My reasoning for this is that while it's not natural, it's restoring a previously had function of the body and not going beyond, so any damage to the psyche should be minimal.
  • Reinforced Fist
    • Currently enables the player to mine at stone level if they have a Cyberarm on the Correct side. I'd up this to mining at Iron Level due to the rarity and Tolerance cost to get that far even if we lowered the cost of cyberlimbs.
  • Ender Jammer
    • Currently you cannot disable this augment, that should change as there are times when you need ender teleport events to work
  • IC2 Support for the Charger
    • I previously had a special Charger block in WIRED that worked with EU in addition to the normal charger energy types. While I can re-add it to ReWIRED, this honestly feels like something that should probably be shifted over to Cyberware/Robotic Parts if possible.

The first three are super easy to do, one line changes. The fourth is, relatively, easy to accomplish but is a question of whether it's worth adding at all as only one mod actually uses EU

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