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Feature/3dtiles refactor #147

Merged
merged 92 commits into from
Apr 14, 2023
Merged

Feature/3dtiles refactor #147

merged 92 commits into from
Apr 14, 2023

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sambaas
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@sambaas sambaas commented Apr 11, 2023

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sambaas and others added 30 commits January 6, 2023 12:54
* simple-gltf

* script that optionaly reads glb from b3dm or gltf directly

* load from url example and pluck glb from b3dm

* log local file paths for substracted glb files ( to be able to inspect them )

* changed way of loading to more direct use of bin Load method (already in source) and loop load all scenes found

* pass the source path into the loader if we use binary loading

* Datasets now contain a field for the GeoLOD instead of the Unity LOD. Clarified names of LODs in tiles (#94)

* public property for selected and highlighted lists

* also allow public set

* exposed more methods to be public

* auto apply list of hidden files to new tiles appearing in child transform list (optional)

* check or meshfilter

* exposed method to apply hidden list

* make sure metadata is loaded before we apply hide ( coming from scene or tile change the data might not be there )

* keep track of a list of interacted tiles, to minimize the amount of hide updates (when auto apply hide is enabled)

* make sure FileInputIndexedDB is always on a gameobject named 'UserFileUploads', and SendMessage to that object

* replaced last Share reference

* added missing callback method

* remove double Path Combine in case of already set path strings

* remove double Path Combine in case of already set path strings (#95)

* Bufix/double combine paths (#96)

* remove double Path Combine in case of already set path strings

* make sure to destroy create objects when stopped

* removed samples

removed samples

* changed colors in tylesystem

* added callback method for using script directly from other script and returning spawned gameobject

* focus on renderer center if focus object has a renderer

* optional events that are invoked

* extra logging when debug mode is enabled

* log stats in screen to inspect import stats in build

* Bufix/double combine paths (#98)

* remove double Path Combine in case of already set path strings

* make sure to destroy create objects when stopped

* removed samples

removed samples

* added callback object and method to indexeddb sync methods so they do not depend on specific object/method names

* added callback object and methods for UploadFromIndexedDB (only used in 3DAms/3DUtr)

* make sure to log proper method string in console

* merged with main and resaved sample usage scene

* moved scripts into runtime folder

Co-authored-by: TomSimons <89908627+TomSimons@users.noreply.github.com>
Co-authored-by: arjankoelewijn <arjan.koelewijn@utrecht.nl>
Co-authored-by: arjankoelewijn <81169136+arjankoelewijn@users.noreply.github.com>
…o feature/3dtiles

# Conflicts:
#	Assets/b3dm/Scenes/ImportB3DMGltf.unity
sambaas and others added 26 commits April 3, 2023 13:34
Co-authored-by: martijnvangog <69241087+martijnvangog@users.noreply.github.com>
@sambaas sambaas merged commit 59e44e5 into main Apr 14, 2023
@sambaas sambaas deleted the feature/3dtiles-refactor branch April 14, 2023 07:44
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4 participants