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PointerInputSourceBase.cs
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PointerInputSourceBase.cs
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using System;
using System.Numerics;
namespace DirectX12GameEngine.Input
{
public abstract class PointerInputSourceBase : IPointerInputSource
{
private Vector2 capturedPointerPosition;
private bool isPointerPositionLocked;
public event EventHandler<PointerEventArgs> PointerCaptureLost;
public event EventHandler<PointerEventArgs> PointerEntered;
public event EventHandler<PointerEventArgs> PointerExited;
public event EventHandler<PointerEventArgs> PointerMoved;
public event EventHandler<PointerEventArgs> PointerPressed;
public event EventHandler<PointerEventArgs> PointerReleased;
public event EventHandler<PointerEventArgs> PointerWheelChanged;
public abstract bool HasCapture { get; }
public abstract bool IsInputEnabled { get; set; }
public bool IsPointerPositionLocked
{
get => isPointerPositionLocked;
set
{
if (isPointerPositionLocked != value)
{
isPointerPositionLocked = value;
if (isPointerPositionLocked)
{
capturedPointerPosition = PointerPosition;
}
}
}
}
public abstract Cursor PointerCursor { get; set; }
public abstract Vector2 PointerPosition { get; set; }
public virtual void Dispose()
{
}
public abstract void ReleasePointerCapture();
public abstract void SetPointerCapture();
public virtual void Scan()
{
}
public virtual void Update()
{
}
protected virtual void OnPointerCaptureLost(PointerEventArgs e)
{
PointerCaptureLost?.Invoke(this, e);
}
protected virtual void OnPointerEntered(PointerEventArgs e)
{
PointerEntered?.Invoke(this, e);
}
protected virtual void OnPointerExited(PointerEventArgs e)
{
PointerExited?.Invoke(this, e);
}
protected virtual void OnPointerMoved(PointerEventArgs e)
{
PointerMoved?.Invoke(this, e);
if (IsPointerPositionLocked)
{
PointerPosition = capturedPointerPosition;
}
}
protected virtual void OnPointerPressed(PointerEventArgs e)
{
PointerPressed?.Invoke(this, e);
}
protected virtual void OnPointerReleased(PointerEventArgs e)
{
PointerReleased?.Invoke(this, e);
}
protected virtual void OnPointerWheelChanged(PointerEventArgs e)
{
PointerWheelChanged?.Invoke(this, e);
}
}
}