DirectX12GameEngine is a game engine completely written in C# utilizing the Direct3D 12 API for rendering graphics. It supports UWP either rendered directly to the CoreWindow
or embedded in XAML with a SwapChainPanel
. It also supports Win32 with WinForms. Some stand-out features are a shader generator that generates HLSL shaders out of .NET code, holographic rendering for HoloLens and Windows Mixed Reality and assets that are stored in easy to read XAML.
- DirectX12GameEngine.Assets: Assets classes for importing assets like textures, materials and models.
- DirectX12GameEngine.Core.Assets: Content manager, serialization of assets.
- DirectX12GameEngine.Core.: Helper classes and extensions.
- DirectX12GameEngine.Editor: A UWP XAML editor for this game engine to handle scene manipulation and changing properties of components.
- DirectX12GameEngine.Games: Game base class, dependency injection and window handling.
- DirectX12GameEngine.Graphics: Direct3D 12 abstraction and Mixed Reality.
- DirectX12GameEngine.Input: Input manager that handles every platform.
- DirectX12GameEngine.Rendering: Everything rendering and material related including many classes to define your own custom materials and shaders.
- DirectX12GameEngine.Shaders: A .NET to HLSL compiler and HLSL to DXIL shader bytecode compiler.
- DirectX12ComputeShaderSample: Shows how to write compute shaders in C#.
- DirectX12Game: A simple sample scene containing some models and lights and a camera controller. This a library that gets referenced by the projects below where it is really executed.
- DirectX12CoreWindowApp: Runs
DirectX12Game
in a UWP app rendering directly to theCoreWindow
. - DirectX12XamlApp: Runs
DirectX12Game
in a UWP app rendering to aSwapChainPanel
embedded in a XAML page. - DirectX12WinFormsApp: Runs
DirectX12Game
in a .NET Core 3.0 WinForms app rendering to the Win32 window (HWND
).
- Visual Studio 2019 (with .NET Core preview enabled)
- Windows 10 SDK, version 1903 (build 10.0.18362.0)
- Latest .NET Core 3.0 SDK
Most projects are just using .NET Standard 2.0 or sometimes additionaly .NET Core 3.0 with the UWP SDK included through the NuGet package Microsoft.Windows.SDK.Contracts
.
- UWP, Windows 10 Creators Update or higher (either
CoreWindow
or XAML) - WinForms (WPF also supported with XAML Islands)
- Vortice.Windows (Managed DirectX bindings)
- DotNetDxc (DirectXShaderCompiler .NET wrapper)