Beta10 - patches to fix performance of spawnvpe+waitpid #204
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There were different mistakes in the code, making it impossible for waitpid to find the return code element in the children hashmap.
uuid4_generate would not properly seed the random state, so it would return the same uuid repeatedly.
spawnedProcessExit and insertSpawned children would do a mish-mash of parent and child pids, so the search/insertion would fail.
WEXITSTATUS would do an unnecessary shift, resulting in the wrong return code.