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Merging dev into release for v1.0 release
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,25 @@ | ||
#pragma once | ||
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namespace al { | ||
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class LiveActorFlag { | ||
public: | ||
LiveActorFlag(); | ||
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bool mIsDead; | ||
bool mIsClipped; | ||
bool mIsClippingInvalidated; | ||
bool mIsDrawClipped; | ||
bool mIsCalcAnimOn; | ||
bool mIsModelVisible; | ||
bool mIsNoCollide; | ||
bool mIsFlag8; | ||
bool mIsMaterialCodeValid; | ||
bool mIsAreaTarget; | ||
bool mIsUpdateMovementEffectAudioCollisionSensor; | ||
bool mIsFlag12; | ||
}; | ||
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static_assert(sizeof(LiveActorFlag) == 0xC, ""); | ||
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} // namespace al |
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Original file line number | Diff line number | Diff line change |
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@@ -6,7 +6,6 @@ | |
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namespace al | ||
{ | ||
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class LiveActor; | ||
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class HitSensor | ||
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