A clone of pong made in the Godot Engine using the C# scripting language.
The game consists of an arena in which two guards are controllable, and a Dot rigidbody that bounces around the scene. This Dot will accelerate when collided by Guards.
One of the two guards is controlled by arrows the other with WASD keys.
The game consists of two game modes:
- Two Player Mode: Two players play on each respective control schemes
- One Player Mode: Player tries to keep the Dot inside the arena for as long as possible
I learned a lot of things while working on this project.
- Sometimes you just have to get things working instead of procrastinating on the best abstraction method...
- However, you still have to refactor at the end of the day, you're always going to find better use for your entities at some point in development
- Coding settings and game state logic was actually harder than the core game...Not sure how that happened.
Sound Effects from SoundBible: Shake and Roll Dice Sound Effect: Mike Koenig
Start Click Sound from ZapSlat