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chore: small changes in credits and quartz table instruction
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AlvISsReimu committed Nov 1, 2024
1 parent dcd0afb commit d3cfea0
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3 changes: 2 additions & 1 deletion packages/front-end/public/locales/en/translation.json
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"quartz_table_instruction_1": "Enabled: This quartz will be used by the algorithm.",
"quartz_table_instruction_2": "Disabled: This quartz will not be included in the quartz combinations of the calculation results.",
"quartz_table_instruction_3": "Weighted: If you strongly wish for certain quartz to be adopted, you can set its weight (1-10); the higher the weight, the more likely it is to be adopted.",
"quartz_table_instruction_4": "(The table can scroll horizontally)",
"shard_skill_rule_table_title": "Shard Skill Weight Settings",
"shard_skill_rule_table_instruction_0": "You can set a weight (1-10) for shard skills; the higher the weight, the more likely the resulting quartz combination will trigger this shard skill.",
"shard_skill_rule_table_instruction_1": "When both lower-tier and higher-tier skills are triggered simultaneously (e.g., Earth Impact and Earth Impact II), only the weight of the higher-tier skill is used in calculations.",
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"start_calculation": "Start Calculation",
"credit_title": "Credits",
"credit_0": "Quartz, hollow core, character and element images © Nihon Falcom Corporation. Sourced from ",
"credit_1": ", licensed under CC BY-SA 3.0. Used for non-commercial, personal purposes. Please contact me for any concerns."
"credit_1": ", licensed under CC BY-SA 3.0. Used for non-commercial, personal purposes. Please contact the website owner for any concerns."
}
3 changes: 2 additions & 1 deletion packages/front-end/public/locales/ja/translation.json
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"quartz_table_instruction_1": "有効: このクオーツはアルゴリズムに採用されます。",
"quartz_table_instruction_2": "無効: このクオーツは計算結果のクオーツの組み合わせに含まれません。",
"quartz_table_instruction_3": "加重: 特定のクオーツを強く採用したい場合、そのクオーツの重みを設定できます(1〜10)。重みが大きいほど採用されやすくなります。",
"quartz_table_instruction_4": "(テーブルは横スクロール可能です)",
"shard_skill_rule_table_title": "シャードスキルの重み設定",
"shard_skill_rule_table_instruction_0": "シャードスキルには重み(1〜10)を設定できます。重みが大きいほど、生成されたクオーツの組み合わせがこのシャードスキルを発動しやすくなります。",
"shard_skill_rule_table_instruction_1": "下位のスキルと上位のスキルが同時に発動した場合(例:アースインパクトとアースインパクトII)、計算には上位スキルの重みのみが使用されます。",
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"start_calculation": "計算を開始",
"credit_title": "クレジット",
"credit_0": "クオーツ、ホロウコア、キャラクター、属性の画像 © 日本ファルコム株式会社。",
"credit_1": "より取得し、CC BY-SA 3.0のライセンスに基づいて使用しています。非営利の個人目的で使用しています。ご不明点がございましたら、ご連絡ください"
"credit_1": "より取得し、CC BY-SA 3.0のライセンスに基づいて使用しています。非営利の個人目的で使用しています。ご不明点がございましたら、サイトの管理人までご連絡ください"
}
1 change: 1 addition & 0 deletions packages/front-end/public/locales/zh/translation.json
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Expand Up @@ -17,6 +17,7 @@
"quartz_table_instruction_1": "启用:该回路会被算法采用",
"quartz_table_instruction_2": "禁用:该回路不会出现在计算结果的回路组合中",
"quartz_table_instruction_3": "加权:如果强烈希望某些回路被采纳,可以设置其权重(1-10),权重越大越容易被采纳",
"quartz_table_instruction_4": "(表格可以横向滑动)",
"shard_skill_rule_table_title": "晶片技能权重设置",
"shard_skill_rule_table_instruction_0": "可以为晶片技能设置权重(1-10),权重越大,配出来的回路组合越容易触发此晶片技能。",
"shard_skill_rule_table_instruction_1": "低级技能和高级技能同时触发时(例如大地冲击和大地冲击II),只有高级技能的权重用于计算。",
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1 change: 1 addition & 0 deletions packages/front-end/src/components/quartzTable.tsx
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Expand Up @@ -93,6 +93,7 @@ export const QuartzTable = (props: {
<div>{t('quartz_table_instruction_1')}</div>
<div>{t('quartz_table_instruction_2')}</div>
<div>{t('quartz_table_instruction_3')}</div>
<div>{t('quartz_table_instruction_4')}</div>
</Box>
<TableContainer
component={Paper}
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