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AlgoArt.org is a digital platform that brings together Artists and Technologists to create algorithmically generated visual designs and artworks. This repository contains a simplified and light-weight version of our Creator Studio that you can use to develop your own drawing algorithms and generate your own unique artworks!

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AlgoArt Creator Studio (Simplified Version)

Introduction

AlgoArt.org is a digital platform that brings together Artists and Technologists to create algorithmically generated visual designs and artworks. This repository contains a simplified and light-weight version of our Creator Studio that you can use to develop your own drawing algorithms and generate your own unique artworks!

Try out our public demo @ https://algoart.org/studio.html

Videos and Tutorials

Artwork Video

Artwork Video

Talk & Tutorial

Talk & Tutorial Video

How Does It Work?

Drawing Algorithms: We designed a simple framework for creating drawing algorithms. These algorithms, coded in JavaScript, are built from procedural processes that draw lines and basic shapes onto an HTML Canvas. Our example procedural processes were inspired by mathematical concepts, natural phenomena, and artistic trends.

Algorithm Structure: Each algorithm has two JavaScript files. One file is for the drawing procedure and the other is for parameter configuration. The drawing procedure is declared as a dictionary object and includes functions called start, pause, reset, initialize, and drawOneStep.

Web Interface: The web interface is used to run your drawing algorithms. Using the web interface, a user can start, pause, or reset a drawing algorithm. In addition, a user can also clear the canvas and save the current state of the digital canvas as an image file.

Web Interface Screenshot

Open Source Algorithms

Animation Name Author Description
algDots Animation Dots (algDots) Michael Wehar This is a sample drawing algorithm that is meant for viewers to understand the programming framework that is used to create a new drawing algorithm. We encourage you to clone our repo and try modifying this code to build your own drawing algorithm. If you do so, please consider sharing your resulting artworks with us and submit a pull request!
algGP Animation Geometric Patterns (algGP) Michael Wehar This drawing program takes in over 30 different parameters representing line length, line thickness, rotation angles, color variations, background color blending, line sparsity, and whether intersecting lines are allowed. Based on these parameters and a random number generator, the drawing program generates different kinds of repeated geometric patterns. All of the generated patterns are drawn line by line on a digital canvas.
algVines Animation Vines (algVines) Alyssa Zhang This algorithm, called "Vines", operates by drawing a variety of shapes across a canvas following certain kinds of paths. These paths that the vines follow are determined by various mathematical formulas. In particular, there are four kinds of paths: a random path, a linear path, a spiral path, and a path determined by a sine function.
algCS Animation Constellations (algCS) Jhovani Gallardo Moreno This algorithm, called "Constellations", reminds me of vivid memories of lying on the grass in the front yard, surrounded by my family, and looking up at the night sky. This was fresh in my mind so I decided to try to emulate constellations and create similar patterns.
algVD Animation Voronoi (algVD) Jhovani Gallardo Moreno From a top-down view, a set of plant cells arranged together side-by-side appears like a tiling of a plane. After reading about different methods that can be used to create intriguing patterns / tilings, I discovered Voronoi diagrams which were originally conceptualized by the mathematician Georgy Voronoy. This is what inspired the drawing algorithm called "Voronoi".
algCL Animation Collisions (algCL) Omar Khan I used to play a lot of video games which involved projectiles, and it was up to the player to track their trajectory and move accordingly. I always thought it would be easier if the paths of the ball could be drawn and varied. This motivation led me to develop the Collisions drawing algorithm.

Extended List of Algorithms and Blog Posts

Publications

Academic Papers & Posters

Art Exhibitions

More Articles & Presentations

Contributors

Project Director

  • Michael Wehar

Active Contributors

  • Jhovani Gallardo Moreno
  • Nicholas Baldev
  • Omar Khan
  • Patrick Tone

Past Contributors

  • Lalith Suresh
  • Victor Sumano
  • EK Brickner
  • Ryan Oet
  • Xingyu (Kevin) Dong
  • Xinxin Li
  • John Mancini
  • Maya Newman-Toker
  • Alyssa Zhang

Special thanks to all friends and collaborators who offered help!

Collaborations

During Spring 2023, students from CS410 @ UMass Boston forked our repository and contributed to our open source project adding functionality for 3D Drawing Algorithms.

Project Links

Student Developers

  • Jake Breen
  • Jean Gerard
  • Prateeksha Bhojaraj
  • Richard Chang

Special thanks D. Haehn, S. Raikar, and to all of those who offered help!

Licenses and Libraries

The code in this repository is made available under MIT License.

This platform was developed using the following libraries which are available under MIT License.

Contact Us

We are excited to start collaborations and build new partnerships!

Send an email to Michael Wehar or submit a pull request.

About

AlgoArt.org is a digital platform that brings together Artists and Technologists to create algorithmically generated visual designs and artworks. This repository contains a simplified and light-weight version of our Creator Studio that you can use to develop your own drawing algorithms and generate your own unique artworks!

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