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Don't display net game stats twice before epilogue on coop games
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Kolfering committed Sep 18, 2024
1 parent 5812e00 commit e22b8d5
Showing 1 changed file with 0 additions and 6 deletions.
6 changes: 0 additions & 6 deletions Source_Files/Misc/interface.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -439,11 +439,6 @@ void set_game_state(
case _game_in_progress:
switch(new_state)
{
case _display_epilogue:
game_state.state= _begin_display_of_epilogue;
game_state.phase= 0;
break;

case _close_game:
finish_game(true);
break;
Expand Down Expand Up @@ -1101,7 +1096,6 @@ bool idle_game_state(uint32 time)
break;

case _begin_display_of_epilogue:
finish_game(false);
display_epilogue();
break;

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