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Alchyr edited this page Dec 12, 2021 · 4 revisions

THIS IS AN UPDATED VERSION OF THE FIRST PARTS OF DEFAULTMOD'S TUTORIAL

DefaultMod is an over-commented 'tutorial/start-from' mod for those wishing to make mods from more than a completely empty canvas, and less than a complicated, pre-existing mod with many parts. It should be used alongside other resources such as the ModTheSpire, BaseMod, and stslib wikis.


What is included:

  1. A character (The Default) with an example Spriter animation
  2. A minimal set of cards (1 of each type and rarity other than common powers, plus some extras for demonstrating custom variables)
  3. A minimal set of relics (Energy, Strength, Bottle, Clickable)
  4. An example SpirePatch with heavy comments
  5. An orb
  6. An event (for ? rooms)
  7. A character-specific and non-character specific potion
  8. Extras
    • A spreadsheet for basegame cards by type/cost/rarity
    • PSD files for the card textures/character/energy orb/etc.
    • A github branch with a small Kotlin+Java implementation example

Getting Started

Step 1: Setting up your development environment

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