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Releases: Alcatergit/Hbm-s-Nuclear-Tech-GIT

NTM-Extended-1.12.2-2.0.2.jar

11 Apr 17:50
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by: kim10do

Updated ko_kr.lang translation

by: abysschroma

Added Thermal expansion tank textures
Updated ja_jp.lang translation

by: PastRina

Updated zh_cn.lang translation

by: blue-bird1

Added Anvil crafttweaker support
Added Press crafttweaker support

Changed Assember/Blastfurnace crafttweaker to allow oredict

by: WebmasterAnonymail

Fixed range bug in chicago pile

by: cerph

Fixed control panel typo

by: Th3_Slize

Added Conveyor Boxer
Added Conveyor Unboxer
Added Conveyor Sorter
Added Conveyor Grabber
Added Conveyor Lift
Added Conveyor Chute
Added more Conveyor belts

Updated ru_ru.lang translation

by: Alcater

Added 1.7 Gerald crater
Added Tektites
Added optimal tool to blocks
Added option to keep chemplant oil processing recipes
Added a way to save MKU infested items
Added rare earth ore chunk item
Added mku infection info to items and lung diagnostic
Added concrete repair recipes
Added "tombstone:ghostly_shape" to default mob rad blacklist
Added functions to pick up items from conveyor
Added infernal coal to blast furnace fuels
Added balefire bomb kit
Added RBMK Fuel Uncrafting JEI Tab
Added Press and Anvil CT documentation
Added experience to default uu-mixer blacklist

Changed Desh and Saturnite battery tiers
Changed the Desh battery to not require bismuth and making cyclotron pre RBMK
Changed default mk5 time from 30ms to 40ms
Changed radial fallout to use the timed system
Changed Torex cloud density and reducing frametime
Changed rocket exhaust to look similar to 1.7
Changed railguns to shoot small nuclear warheads
Changed MKU to ignore people in hazmat
Changed DFC to no longer work on desh crates
Changed DFC tungsten crate to display SPK
Changed DFC beams to indicate spk power
Changed Vein mining to make no distinction between lit and unlit redstone ore
Changed stamp and blades to have more durability
Changed mku syringe to also work on self
Changed DNT mobs to be twice as rare
Changed Oil drill guis yellow warning to drill ended symbol
Changed Oil drills to go deeper
Changed DFC cores to go boom only after 3s to fix boom on chunk load
Changed DFC emitter beam dmg to be dependent on spk
Changed radiate values to not be almost infinite at very low distance
Changed HE-RF conversion to double
Changed egun to require schrab batteries
Changed cyclotron schrab recipe to give 6 nuggets
Changed nuke shockwave shake to be capped to 125m size one
Changed huge missiles to be 20% smaller
Changed DFC to explode after overheating 60s even with jamming so people use stabilizers
Changed blastwaves to deal more dmg
Changed JEI recipes to be sorted
Changed Taintcrab potion effect from radiation to taint
Changed Cybercrab shot dmg from 3 to 2
Changed Tesla zap to heal small crabs a bit
Changed Tesla beam color from white to white/blue
Changed Sellaline corium spawn pos

Removed too cheap polonium rtg recipe
Removed depreciated fatman ammo items
Reduced TPS lag for Geothermal generators
Removed Direct Antimatter extraction bypass

Fixed PR from Th3_Slize
Fixed Big nuke particle sizes
Fixed de_de.lang misstranslations
Fixed Torex ring particle size
Fixed barbed wire direction for Desert Atom
Fixed HE-RF Converters draining network doe to weight
Fixed Siren crafting not accepting oredict
Fixed Meteor dungeon skulls and concrete color
Fixed bug where special ores would not spawn
Fixed optimal tool level for EnumToolType.MINER
Fixed gravel duping using concrete recipes
Fixed copper cluster oredict
Fixed railgun energy tooltip position
Fixed control panel typo (found by cerph)
Fixed bug where chunk rads would spawn trinitite
Fixed MKU Meteor dungeon books
Fixed wrong exhaust color issue
Fixed EMP crash
Fixed Server tool switch crash
Fixed waste snow drops
Fixed waste ice properties
Fixed gas combustion stackoverflow
Fixed meteor config
Fixed bug where blocks dropped at tiny nukes
Fixed mercury nugget glass duping and stack insert
Fixed jetpack fuel while on armor
Fixed cmb and schrab radiation shielding
Fixed RealSim RBMK Beam pos
Fixed Meteorite Dungeon Obelisk spawning on trees
Fixed energy duping glitch
Fixed insert desc
Fixed mercury nugget mb amount
Fixed fallout silex recipe balance
Fixed Sellaline flow
Fixed lang maxvalue overflow in dfc reciever gui
Fixed grenade render sizes
Fixed laser breaking itself after reload
Fixed plasma heater not saving its power
Fixed conveyor grabber upgrades

Optimized MK5 Nuke -
Less RAM, constant TPS, faster processing.

NTM-Extended-1.12.2-2.0.1.jar

15 Feb 19:27
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by: Xreturns
Rebalanced Osmiridium production

by: Shibva
Expanded rad mob config

by: @TheSlize
Added more translations
Fixed translation issue

by: @Alcater

Added Emissive textures
Added Chemplant CraftTweaker support
Added OC support for Batteries and the Rad sensor
Added 7 versions of contaminated Snow and Ice and fallout each

Changed Nuke calculations to be faster
Changed Fallout to only spawn from nukes
Changed the tank mine model to the 1.7 one
Changed Big Nuke calculations to be way faster
Changed Fallout to only spawn from nukes
Changed schrab revolver to work like the schrab hammer
Changed more recipes to use high explosives like in 1.7
Reduced fluid lag
Buffed RadHeater

Removed lanthanium from fracturing tower recipe

Fixed big reactor rounding errors
Fixe tdranslations
Fixed inserter
Fixed RF bug
Fixed cluster tooltips
Fixed missing armor model
Fixed serverside translations
Fixed translation issues
Fixed Spinny crash
Fixed Worm dying from rads
Fixed no shroom for boom
Fixed M for <M rads
Fixed translation issues
Fixed missing textures
Fixed gas masks
Fixed server crash
Fixed IO for RBMK
Fixed armor on mobs
Fixed RF crash
Fixed spinning lights
Fixed gamerule doDaylightCycle = false sideeffects
Fixed Assembler crash
Fixed Conveyor inserter and extractor
Fixed gas mask shift render
Fixed cordite and ballistite having coal effect
Fixed metastable letter nuke
Fixed armor on mobs
Fixed IO for RBMK columns
Fixed bedrock tier lang

Fixing The Fixing

09 Feb 13:29
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by: cerph
Added more Control panel mechanics

by: Th3_Sl1ze
Added More Translations
Added Conveyors and Extractor/Inserter

by: Alcater
Added Torex Nuke
Added Mk5 Nuke processing
Added scortched nuke craters
Added N² and Balefire charge
Added Launchpad cooldown
Added 7 Blockstates per waste block
Added Galacticraft sealing to all big doors
Added pink log tooltip
Added 1.7 Fuel system
Added striped concrete
Added cable gauge
Added peace dimension config
Added hazmat potion resistance
Added N² Missile
Added pocket radar
Added contaminated sandstone and terracotta
Added item contamination threshold config
Added power box recipe
Added latex
Added Electronium sc battery
Added sugar and paper recipe in press
Added Bauble support to rad counters
Added Hadron guide book
Added James cape

Changed RBMK render to be 4x faster but have stretched side texture
Changed Nuke and Missile models
Changed Nukes to use the new system
Changed Batteries to only send to higher tier then themselves
Changed Coal gas do half lung dmg
Changed lockpicking to require both hands
Changed blast dmg balance
Changed Radar and Forcefuel model
Changed default config to have better values
Changed Missiles to use Mk5 system
Changed Bossbar colors
Changed Xenon-135 production 6x
Changed recipes to require less neoveline
Changed corium production to give less
Changed Armors to work more similar to 1.7
Changed max RBMK column height to 250
Changed broadcaster to not affect people in creative or spectator
Changed Factories to spawn NTM

Removed N45 Mine
Removed Old Drill
Removed unused stuff
Removed random sellafite spawning
Removed creative battery recipe
Removed Wand recipe
Removed EntityDrying and EntityRainDrop
Removed i131 and co60 decontamination recipes

Fixed Bedrock ores
Fixed crash when moving from reloaded
Fixed Jetpack and hud sync
Fixed Fuel uncrafting exploit
Fixed 3rd person armor sneak
Fixed Door locking
Fixed NTM glas not dropping
Fixed Xp loophole
Fixed Barrel exploding crash
Fixed BlockOldLeaf crash
Fixed Door skins
Fixed Radiobox
Fixed Cheapo crash
Fixed Big turret manual control
Fixed Jungle dungeon spawning
Fixed Ufo and Balls advancemnts and coins
Fixed Chopper sounds
Fixed pressure pipes crash
Fixed DNT armor not working on mobs
Fixed vomiting
Fixed Powerarmor sneak sound spam
Fixed missing fuel values in Blastfurnace
Fixed Boiler
Fixed Glider falldmg
Fixed landing pad armor mod
Fixed Aoe mining
Fixed siren sound loop
Fixed waste uncrafting loophole
Fixed riddle
Fixed missing revolver texture
Fixed drill not going all the way

NTM-Extended-1.12.2-1.9.8.jar

19 Aug 16:13
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Added Custom Nuke Solinium, Euphemium Rod
Added Configurable max values to Custom Nuke
Added Xp drops to Ores
Added Configurable crate byte limit
Added Chargers
Added Radresistant 2x1 Door
Added neoveline, coke, lignite, infernal coal, solid fuel, presto logs blocks
Added copper cluster config
Added more colors to item tooltips
Added crafting recipe to Vortex
Added deco block uncrafting
Added cinnabar recipes
Added more storage drum recipes
Added DNT drill
Added RBMK Console Irradiation Channel info
Added Small Reactor - Breeder patch
Added more item compatibility to custom nuke
Added scream upgrade to centrifuges and crystallizers
Added copper cluster

Changed Cracker to be faster
Changed small hatch to be radiation proof
Changed ammo clips to be craftable
Changed graphite to be burnable
Changed Factory speed and mechanics
Changed corebblestone and ancient scrap to have chunkrads
Changed Block hazards to apply when walking on them
Changed Gas to disappear faster
Changed Wither wire dmg
Changed cluster mining level
Changed Leviathan turbine to show power/s
Changed reinforced stone texture
Changed Watz structure to not need the corners
Changed default crucible charges to 16
Changed advanced factory recipe and textures
Changed bedrock ore recipe balance
Changed DFC machine gui info
Changed Fat Man to use first generation lenses
Changed Digamma yield
Changed Maxwel look
Changed Mr Friendly look
Changed Beam look
Changed a few textures

Optimized PressRecipes
Optimized solvent recipe
Optimized watz gui info

Reduced corium radiation

Fixed tool abilities breaking batteries and crates
Fixed Assembler crafttweaker adding of recipes
Fixed toxic grenades
Fixed sellaline spawn on bedrock ore and oil
Fixed rigged star config
Fixed Factory connection issue
Fixed Blast Furnace Particles
Fixed Structure marker void
Fixed missing radiation of blocks and items
Fixed Flechette alt fire not using ammo
Fixed radiation system crash
Fixed anvil recipes not accepting bakelite
Fixed breeder recipes not working with multiple inputs
Fixed phosphor crystal silex recipe
Fixed fiberglass recipe
Fixed storage drum recipes
Fixed typos
Fixed thorium ingot irradiation recipe
Fixed silex reipes
Fixed Large Reactor gui
Fixed Revolver position
Fixed Cable block render
Fixed Excavator render
Fixed Flare stack not burning stuff
Fixed Refinery not saving fluid type
Fixed RBMK Melting down below 1.5k°C bc of cooling order
Fixed Steel furnace automation
Fixed default Heat Exchanging heater fluid type
Fixed Combustion generator voiding stuff
Fixed Mining laser idle rotation
Fixed infinite xp glitch
Fixed outdated Meteorite guide images

Deleted unused stuff

NTM-Extended-1.12.2-1.9.7.jar

29 Jun 19:40
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THE BEDROCK ORE UPDATE

by tyan-boot
Added new Gas Flare
Added Blast Furnace Extension

Changed Blast Furnace Model

by zach2039
Added CraftTweaker support for fluid combustion
Added Config options to Oil pumps

Fixed XP bag
Fixed Chunk Radiation

by PastRina
Updated Chinese Translation

by Alcater
Added Bedrock ore Items

  • They are generated on runtime using the oreDictionary
  • Their colors get picked directly from the resulting resource so it supports resourcepacks and ores from other mods
    Added Bedrock Ore Blocks and generation
    Added Heavy Water
    Added Nitric Acid
    Added Solvent
    Added High-Performance Solvent
    Added Excavator
    Added Mixer
    Added UU Mixer
    Added RBMK Partial meltdowns
    Added JSON Bedrock Ore Dimension config
    Added more info to Fluid tooltips
    Added logarithmic fluid display
    Added creative bedrock ore changing
    Added fluid rendering to crystallizer render
    Added missing mining level to ores
    Added ILookOverlay to Solar Boiler
    Added Tier tooltip to Anvils
    Added config option for bedrock ores
    Added fluid tooltip to fluid icons
    Added Borax Powder and Ore
    Added Cadmium Ingot, Nugget, Dust, Block
    Added Cadmium Steel Ingot, Dust
    Added Ferrouranium Ingot
    Added all new drillbits
    Added special drops to bedrock ore centrifuge recipes
    Added Radiosolvent recipe
    Added euphemium capacitor
    Added presto and presto triplet log
    Added bedrock ore tier and fluid req tooltip
    Added survey scanner support for bedrock ores
    Added corresponding recipes
    Added Nuclear Blast Furnace
    Added Depth Nether Nitanium Ore
    Added Clean drop destruction
    Added Baleonitite
    Added UU Mixer fluid ratio config
    Added cap loot to GlowingOnes
    Added Turret ammo gui display
    Added hover tooltips to turret buttons
    Added Radioisotope Thermal Heater
    Added Heat and Heatproduction info for Firebox, Oven, OilBurner, HeatEx
    Added billet and block support for Big reactor
    Added Chemplant sounds to Chemfactory
    Added Laser sounds to MiningLaser
    Added Balefire, UU-Matter combustion
    Added fuel, liquidHy, Deut, Trit combustions from other mods
    Added Support for all combustible fluids for flamethrower
    Added IE fluid combustion recipes
    Added Autosetup of RBMK Console Screens and Graph
    Added Deuterium Extractor
    Added Deuterium Tower
    Added Deuterium Filter Item
    Added IlookOverlay to Hadron Power plug
    Added Clean blocks
    Added Solar boiler as JEI catalyst
    Added Solar Mirror recycling recipe
    Added translation hook to Contaminating Drop trait
    Added Partial RBMK Meltdowns
    Added Radon Gas Mask Filter
    Added missing Actinium Fragment gathering
    Added rad resistant fluid ducts and cables
    Added oredict support to inferno coal
    Added uu mixer fluid blacklist/whitelist configs
    Added DFC fuel info to fluid tooltips
    Added upgrade slots to Fracking tower
    Added uranium block transmutation
    Added nullification upgrade to excavator
    Added bedrock ore support for oil detector
    Added 3 new advancements

Changed Nuke Furnace to accept any radioactive fuel
Changed Energy info of Battery and Chungus to be more compact
Changed neutron reflector recipe amounts
Changed gasoline heat output to be worth the effort
Changed name of dropped item
Changed Laser renderings
Changed Sellafite to be less brown
Changed heater guis to all use the same colors for heat
Changed Heat gui to be identical
Changed small reactor meltdown to have corium cobble instead of corium
Changed Centrifuges to have smooth shading
Changed vault door and blast door mining to be quicker
Changed Lead block to be toxic
Changed asbestos blocks to emit asbestos gas
Changed Coal Gas to vanish faster
Changed Solar boiler to boil all boilable fluids and be buffed
Changed Resource sat to show actual ore colors(with support for ores from other mods)
Changed Resource sat to only show ores below the player
Changed order of batteries
Changed recipes of DNT batteries to be more balanced
Changed early game nuclear fuel to last twice as long
Changed RBMK fuel melting points to be higher
Changed mining level of pickaxes to be more balanced
Changed solar mirror light beam to be dependent on sun power
Changed FEL gamma rads to be 10x
Changed toxic items to be preventable using gas mask with nerve agent filter at low toxicities and requiring also a hazmat at higher toxicity levels
Changed Asbestos block to emit gas quicker
Changed Fluid info to hide default temp
Changed bedrock ore nuggets to come at later stage
Changed Contaminating drops to not radiate if on clean blocks
Changed hadron mode to look like in jei
Changed Solar Power
Changed order of RBMK Console stats
Changed S.A.F.E reactor to have a button instead of a fuse
Changed biofuel recipe to include ethanol
Changed upgrade tooltips to have indentations
Changed S.A.F.E reactor power output by x40
Changed DFC rendering scales and off look
Changed name of coated red copper cable to red copper cable block as both are coated
Changed Silex texture to reflect that it has a bottom port
Changed plasma grenades to only destroy weak blocks
Changed Tungsten Crate to be rad resistant
Changed Gas mask filter to show more decimals and durability
Changed some textures
Changed turret gui and test colors
Changed nuclear creeper advancement radius
Changed plasma grenades to be useable indoors
Changed Bedrock ore processing recipes
Changed fluid burner heat capacity
Changed Chekhov to be able to use flechette ammo

Fixed Flame particles on nuke furnace
Fixed fluid ducts not connecting to MiningLaser
Fixed fluid gui postions
Fixed Nuclear Transmutation crashes
Fixed Meteor particle issue in unloaded chunks
Fixed hazmat kit repair crafting
Fixed slot issues for Refinery and Centrifuge
Fixed oredict output conversion of assembler and chemplants
Fixed Gas Mining
Fixed Small Reactor leaking
Fixed Meteors breaking bedrock
Fixed Laser color interpolation
Fixed Chemplant slot 4 not getting consumed
Fixed CMB Jei displaying the wrong fluid
Fixed coolant cells having the wrong color
Fixed Lapis Lazuli Crystal transltaion
Fixed Vault-Tec chat messages
Fixed Fritz gui
Fixed unclear item description
Fixed Anvil recipe for Nuclear Waste Drums
Fixed Meteor Sword Hand and Ground Rendering
Fixed Centrifuge directional input
Fixed Generic Imports - we don't need to import all 31 interfaces
Fixed Blast Door not opening the neighbors
Fixed Vault Door having open and close flipped and not setting the timer
Fixed fleija explosion breaking bedrock ores/oil
Fixed colors, formating, order of fluid tooltips
Fixed crafttweaker recipe replacement
Fixed bedrock ore fluid requirement balance
Fixed broken cyanide easter egg
Fixed Fracking tower not having ports rendered
Fixed ducts placed by other players not getting color synced
Fixed Pumpjack/Oil Well not going to bedrock level
Fixed chemfactory item duping via adjacent machine
Fixed crystallizer item I/O
Fixed Mining Laser bag placement
Fixed Turbofan not sucking players - thx to bob for finding
Fixed Osmiridium anvil texture
Fixed Jetpack controls
Fixed solar beams not reaching solar boiler
Fixed Firebox betterfoliage particle crash
Fixed missing hover tooltips in RBMK Storage Gui
Fixed Crash when setting fluid types of fraction tower on a server
Fixed RBMK redstone control not working on a server
Fixed flashing when having [blinding] item and spider milks
Fixed missing shift click of chemfactory
Fixed barrel info render pos
Fixed dickmask bug
Fixed DFC negative power bug
Fixed DFC injector not inputting fluids
Fixed armor mod of other players not being rendered where the player is
Fixed goggles clipping
Fixed Bathwater mod not working
Fixed effect upgrade assembler recipe
Fixed hidden catalogue prices
Fixed Small turret dmg being to high
Fixed Gas Mask Filters not breaking
Fixed Tungsten Crate gui not being hot
Fixed NO_ID and NO_CONTAINER not working
Fixed crude oil having unused temp
Fixed potion effect of armors flickering
Fixed survey scanner scan point distribution
Fixed tau turret rotating off-axis
Fixed Small reactor radblock scanning
Fixed transmutation crash when input item is of count 1
Fixed bobmazon advanement triggers overlap
Fixed missing blockstates and models
Fixed solid fluid duct not showing extraction mode
Fixed scaffold texture
Fixed schrabidium armor texture
Fixed MASER energy balance
Fixed hazmat rounding errors
Fixed missing bedrock ore config entries
Fixed missing harvest lvl for Depth Rock
Fixed fragment spawn
Fixed Wrench aspect ratio

Removed missleading tooltips
Removed unused assets
Removed unused crystallizer fluid template slot
Removed unused classes
Removed unused textures
Removed unused interface

NTM-Extended-1.12.2-1.9.6.jar

06 Jun 16:51
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The Heat Update

by Freon
Added new small Turret Models

by pazzo1972
Updated Italian Translation

by tyan-boot
Added Fluid Heat Exchanger
Added Heating Oven
Added Fireclay and Firebrick
Added Oil Burner
Added Chemfactory

by Alcater
Added UU Matter fluid
Added UU Matter Gigafactory
Added Electric Heater
Added Iron Furnace
Added Meteor Charms
Added experience fluid
Added gui cross to Josh
Added enchant glow to biggest lead and schrab apples
Added new revolver models
Added RBMK Emergency Freezer
Added RBMK Fluid Heater
Added hot coolant
Added other mod oil compat
Added Anvil RBMK uncrafting recipes
Added IC2 coolant heating support
Added RBMK tooltips
Added Landmide defusing
Added Config Option to disable jumpboost of servos and armor
Added UU Gigafactory recipe
Added CraftTweaker Support for Fluid Heat Recipes
Added THE VOICES
Added screwdriver oil burner setting without opening gui
Added hand drill oil burner setting reduce

Changed Power armor step sounds
Changed desh motor and servo textures to look like desh
Changed ore radiation
Changed gas centrifuge gui and uranium hex recipe
Changed crystallizer gui to the 1.7 one
Changed toxic items to be less severe
Changed rbmk projectile speed to be higher
Changed some textures
Changed Mining Drill texture
Changed Chemfactory battery texture to fix NTM E
Changed Occult shotgun texture and item rotation
Changed Chemfactory to coolant as water would break water recipes and clog it
Changed oil heater max throughput

Fixed Chemfactory item input
Fixed Chemfactory item output
Fixed Chemfactory particle alignment
Fixed Oil Well and Pumpjack breaking bedrock oil
Fixed Josh rendering
Fixed grammar in rbmk guide
Fixed turrets targeting owner
Fixed transmutation crash
Fixed radiation engine balance
Fixed crash when placing spitfire and tau turrets
Fixed billet crafting recipes
Fixed lunar chestplate being uncraftable
Fixed armor plate anvil recipe
Fixed RBMK blowup non-destruction bug - fix by bob
Fixed bullet serverside crash
Fixed Diode prio cycling
Fixed Diode Ilook bug at relog
Fixed desh screwdriver not working on control panel
Fixed missing hazards for logs
Fixed Radgen gui info
Fixed gas mask crash
Fixed turrets not saving player list
Fixed gas canister crash
Fixed Pumpjack and Oil well power consumption
Fixed Audio Armor geiger
Fixed DiFurnace Automation
Fixed Boiler Production rate
Fixed Big Reactor pipe unconnecting
Fixed firebox door closing
Fixed fire particles for fireboxbase and steel furnace
Fixed burn sound for fireboxbase and steel furnace
Fixed xCoords being null and not working hindering sound and particles
Fixed HEV rad Hud
Fixed toxic protection for HEV, AJR, AJRO
Fixed Coolant Recipe

Credit for THE VOICES sound goes to LARA'S HORROR SOUNDS
https://www.youtube.com/watch?v=6CBXWl-GvsU

NTM-Extended-1.12.2-1.9.5-II.jar

24 May 18:28
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by Alcater

Added JEI support to Transmutation and Nuclear Waste Storage Drum
Added ILookoverlay to batteries
Added gas mask no-filter rendering
Added Crystal schraranium recipe
Added missing hen silex recipes
Added alot more pages to RBMK Guide
Added RBMK Guide recipe
Added Forge Energy support to power converters
Added Tooltip to Nuclear waste pool and drum
Added CTM to Solid Fluid ducts

Changed RBMK Neg-Quad functions
Changed default fallout speed to 10
Changed RBMK fuel function display
Changed Meteor Dungeon spawn height from 10 to 12
Changed some textures

Fixed mercury cyclotron recipe balance
Fixed Explosion crash
Fixed fluid pipe rendering crash
Fixed Particle Lag for Factories
Fixed config desc error
Fixed DiFurnace recipe when 1st is normal and 2nd oredict
Fixed Gas mask tooltip crash
Fixed missing rads of pile rods
Fixed RBMK fuel rod grammar
Fixed Zombie hazmat equip
Fixed Advancement triggering
Fixed solid cable and duct fps lag

NTM-Extended-1.12.2-1.9.5-I.jar

13 May 17:29
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NTM Extended 1.9.5-I

by scratchyxD
Added Heat Boiler

by cerph
Changed RBMK oc interface

by Осмиридий
Updated russian translation
Changed Texture for Digamma Decon and Reinforced Stone

by Alcater
Added Glowing Ones
Added Radiation to Meltdowns and Nuclear Creepers
Added Radiation to Mush
Added S.A.F.E Singularity Breeding
Added Tiny Singularities
Added Bone and Cacturs shredding recipes
Added Descriptions to Radaway
Added Gas Mask system from 1.7.10
Added combo, piss, damp gas mask filters
Added piss, damp, rag masks
Added rag masks
Added Asbestos Crystal
Added Nametag and rope recipe
Added Herbal Paste
Added Asbestos Config toggle
Added Coal Config toggle
Added Tank Registering Config toggle
Added Analyzer texture
Added lesser australium billet recipe
Added Turbofan shredding sound and particles
Added Big Electrical Pylon
Added Substation
Added Power Diode
Added Redstone Power Switch
Added tiny singularity variants
Added singularity breeding process
Added the gas mask system from 1.7.10 with all filters and masks
Added Bismuth Powder
Added Gerald Mining ship
Added Item irradiation to RBMK Irradiation Channel
Added tank rendering in fluid colors
Added gas tank items for hydrogen, deut, trit, oxy
Added all IV_Bags
Added stats info to radaway
Added Desh Screwdriver, HandDrill and Defuser
Added Zombie Horse rad conversion
Added Soyuz connection port texture hint
Added return statements to functions for better error handling
Added setLevel function for all of the rbmk
Added getRBMKPos to get position of center rbmk block
Added more info to getColumnData
Added setColumnLevel to control individual columns
Added setColorLevel to control color groups
Added AZ5 command
Added diagonal RBMK Crane moves

Changed Watz Fluid name to Watz Mud
Changed Poisonous mud name to Oxidized Watz Mud
Changed their textures
Changed armors to work with things that are not human
Changed Hadron recipes to tiny singus
Changed temp of Oxidized Watz Mud
Changed Sellaline refinement outputs
Changed template folder recipe to use any blue and white color
Changed zombie spawn gear
Changed Tar sand texture
Changed Potion Sickness to actually do stuff
Changed Radiation-Engine to use any radioactive thing
Changed Cable drum to be more intuitive
Changed Analyser to exist again
Changed Watz and electric furnace texture
Changed eyes to be visible in 3rd person in hazmat suits
Changed Geysirs to stop spawning particles if there are too many

Updated the entire Energysystem to be like in 1.7.10
Updated Euphemium plate to be post Gerald like in 1.7.10
Updated cable and pipe textures and models
Updated the Turbofan
Updated Duct place sound to be like in 1.7.10

Fixed Gas Block Crash
Fixed Armor movement
Fixed Graphite Crafting
Fixed RBMK Fuel Rod xenon burn function spelling
Fixed RBMK Smooth Deco spelling
Fixed BlastDoor
Fixed RBMK Water gui
Fixed RBMk Water in DODD
Fixed Rad-X
Fixed Radaway effect stacking
Fixed Radaway power
Fixed fuelCoke oreDict
Fixed Deconta Potion durations
Fixed Fluid template pipe setting not being saved
Fixed Fluid template pipe setting range
Fixed Meteor pillar direction
Fixed SpawnEgg colors
Fixed DeconRad crash
Fixed Villagar zombification to make not a zombie but a zombievillegar with same age and profession
Fixed SpawnEgg Colors
Fixed Dineutronium Advancement
Fixed Blast Door
Fixed Big Reactor leaking
Fixed Unobtainium, Balefire and Digamma pellet texture
Fixed ITooltipProvider not working that 7 did not add properly
Fixed Ducrete Chemplant recipe
Fixed Battery Changerate display
Fixed Rounding issues
Fixed missing electricity info for railgun
Fixed PU Fuel ingot crafting error
Fixed Geiger gui >1000 font color
Fixed Frozen Log texture
Fixed Boiler connections and boiling
Fixed Sand to have shovel as best tool
Fixed Dineutronium and Euphemium plates having oredict
Fixed Digamma euphemium armor bug

Renamed Transmutaion Device

Removed old fusion machine
Removed unused code and textures

New Fixes

Added Redstone RBMK control
Added small chance for DNT armored Zombie

Changed Desh Defuser recipes

Fixed Server loading crash
Fixed Balefire + TNT
Fixed PLATE APPROVED spam
Fixed RBMK Boiler fluid loss
Fixed RBMK Console flux inaccuracy
Fixed RBMK Debris amount
Fixed Turbofan noise issue
Fixed Battery Null Priority
Fixed Polymer and Desh plate
Fixed Item results of consumables
Fixed XP amount of IV_xp_bag
Fixed old mask recipes
Fixed leg movements
Fixed barrel corrosion
Fixed missing fusion_hatch model

NTM-Extended-1.12.2-1.9.4-a.jar

26 Apr 19:27
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by Delta Omega
Added enriched lava tank texture

by Alcater
Added RBMk Lid jumping
Added Boron Sand RBMK function
Added Duck button config
Added changelog print config
Added Geiger and Digamma Diagnostic gui configuration options
Added Performance optimizations to RBMK columns
Added Gold-198 Block
Added Gradients to FalloutRain
Added Meltdown Elementals to RBMK meltdowns
Added rocket sounds to missiles
Added pipegrab to give correct pipes
Added Fallout Crystallizer recipe
Added Sellaline refinement
Added RBMK Console Render
Added RBMK Console Flux meter and Graph
Added Ashglasses to Blinding Proof armors
Added CraftTweaker support
Breeding Rector
Assembler
Irradiation channel
Blast Furnace
Shredder
Waste Drum
SILEX
DFC
Centrifuge
Added contamination effect removal to decontaminator

Changed default waterheight to be automatic
Changed WasteLeaves to be leaves
Changed DFC Fuel consumption from x/1000 to sqrt(x)
Changed rocket particle effects
Changed Hazmat, Ducrete, Compound Brick to be rad-resistant
Changed Niter, fluorite, sulfur ore to give more and have fortune benefits
Changed ItemContam Rad threshold to 5
Changed RadFog color
Changed PAA armor color to white
Changed Doors to be open on redstone signal

Fixed Sellafite lag
Fixed Gas moving lag
Fixed Thermo nuke lag
Fixed WasteLog model and made it rotateable
Fixed Assembler recipe not found
Fixed neutron activation lag
Fixed Meteorite Dungeon Pillar Direction
Fixed Pyramid Concrete Pillar Direction
Fixed too long mushroom clouds
Fixed Gas and Spawning
Fixed rocket exaust culling issue
Fixed IF grenade recipe balance
Fixed Crystallizer fluid acceptance
Fixed BigReactor corium meltdown blocks
Fixed Servo partilce effects showing up

Removed vanilla dust texture overwrites
Removed Gasmask from Blinding Proof armors

NTM-Extended-1.12.2-1.9.3-d.jar

14 Apr 19:15
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Added Colorable FEnSU

Changed Crystallizer texture
Changed Vortex Gun texture

Fixed Sellaline Flood
Fixed Geiger Sounds