👋 Hi, I’m Aidan Bell (@AidanRBell)
📕 I'm a fourth-year Computer Science Student at Western University; currently, I am enrolled in an Honors Specialization in Computer Science, and a Minor in Game Development.
🛠 Currently, I'm developing a 2D platforming game in the Unity Engine as a side/passion project. All files can be found in the Repository Project-Huff, including a demo video in the first main folder.
👥 I’m looking to collaborate on part-time jobs, co-ops, or internships delving into software engineering, game development, graphics, artificial intelligence, and other fields in the Computer Science industry.
💬 Feel free to reach out / check out:
Email: [ abell246@uwo.com ]
LinkedIn: [ https://www.linkedin.com/in/aidanrbell/ ]
Creative Works: [ https://www.instagram.com/queue.games/ ]
Pinned Loading
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Bezier-Curve-Tool
Bezier-Curve-Tool PublicA C++ and OpenGL application that allows the user to place and manipulate continuous bezier curves
C++ 1
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OpenGL-GLEW-3D-Room
OpenGL-GLEW-3D-Room PublicA 3D recreation of Link's room from The Legend of Zelda: Ocarina of Time. The assets were provided as this was for a school project, though the controls and shaders were created by myself.
C++ 1
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asm2002/Offshore-Marine-Protected-Areas
asm2002/Offshore-Marine-Protected-Areas PublicVR Marine Biology Capstone Project
C# 3
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