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AidanRBell/README.md

👋 Hi, I’m Aidan Bell (@AidanRBell)

📕 I'm a fourth-year Computer Science Student at Western University; currently, I am enrolled in an Honors Specialization in Computer Science, and a Minor in Game Development.

🛠 Currently, I'm developing a 2D platforming game in the Unity Engine as a side/passion project. All files can be found in the Repository Project-Huff, including a demo video in the first main folder.

👥 I’m looking to collaborate on part-time jobs, co-ops, or internships delving into software engineering, game development, graphics, artificial intelligence, and other fields in the Computer Science industry.

💬 Feel free to reach out / check out:
Email: [ abell246@uwo.com ]
LinkedIn: [ https://www.linkedin.com/in/aidanrbell/ ]
Creative Works: [ https://www.instagram.com/queue.games/ ]

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  1. HUFF HUFF Public

    A 2D Platforming Game being Developed independently using Unity.

    C#

  2. Bezier-Curve-Tool Bezier-Curve-Tool Public

    A C++ and OpenGL application that allows the user to place and manipulate continuous bezier curves

    C++ 1

  3. OpenGL-GLEW-3D-Room OpenGL-GLEW-3D-Room Public

    A 3D recreation of Link's room from The Legend of Zelda: Ocarina of Time. The assets were provided as this was for a school project, though the controls and shaders were created by myself.

    C++ 1

  4. asm2002/Offshore-Marine-Protected-Areas asm2002/Offshore-Marine-Protected-Areas Public

    VR Marine Biology Capstone Project

    C# 3