VFX Pipeline Developer
USD • Python • AYON • Kitsu • Houdini • Arnold
I build production-ready VFX pipeline tools with a strong focus on USD-centric workflows, Houdini/Solaris, and studio pipeline integration.
I have hands-on experience integrating CGWire Kitsu and AYON-style workflows into real production pipelines, bridging asset management, automation, and DCC tools in scalable studio environments.
My work is focused on solving production challenges: asset standardization, material interoperability, automation, and reliable deployment across teams.
Standalone CLI and GUI for optimizing OpenUSD stages.
Tags: OpenUSD Optimization NVIDIA PySide6 CLI
Katana addon for AYON.
Tags: AYON Katana USD Pipeline
Cross-DCC material conversion tool that supports Houdini, Maya, Blender, OpenUSD, and MaterialX.
Tags: Houdini Maya Blender USD MaterialX
Standalone CLI for converting between OpenUSD, FBX, OBJ, STL, and glTF files.
Tags: OpenUSD FBX OBJ STL glTF CLI
Windows desktop client for Kitsu built with Tauri, with system-tray actions.
Tags: Tauri TypeScript Kitsu Desktop
Production-ready Kitsu Docker stack.
Tags: Docker Kitsu Postgres Traefik Pipeline
Image-sequence to video tool with burn-ins and contact-sheet support.
Tags: PySide6 OpenImageIO OpenColorIO FFmpeg
Standalone denoising GUI with bundled OptiX and OIDN, including multi-AOV EXR support.
Tags: NVIDIA OptiX Intel OIDN PySide6 EXR
Houdini tool for relinking asset paths, including textures, geometry, and HDAs.
Tags: Houdini USD Asset Management Pipeline
Substance Painter plugin for auto publishing layered USD assets.
Tags: USD Substance Painter Materials Publishing
Houdini/Solaris utilities including an Arnold OBJ light to USD translator.
Tags: Houdini Solaris USD Arnold Artist Tools
OpenUSD audit tools for mesh naming, hierarchy, materials, and layer structure.
Tags: Python OpenUSD SanityCheck CLI
Houdini .hip inspector for reading node data.
Tags: Python Houdini HIP Files Parser CLI
Docker-based homelab for self-hosted tools and local LLM workflows.
Tags: Docker Homelab Local LLMs Self-hosting
Hitman 3 mod for spawning items in-game, built on top of ZHM Mod SDK.
Tags: C++ ZHMModSDK
Languages: Python | C++
VFX: USD | Houdini | Maya | Arnold | Renderman
Pipeline: Docker | Git | CI/CD | Qt/PySide



