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feat(agent): playground build kit (default agent config)#4926

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feat/playground-build-kit-4917
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feat(agent): playground build kit (default agent config)#4926
mmabrouk wants to merge 1 commit into
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feat/playground-build-kit-4917

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@mmabrouk

@mmabrouk mmabrouk commented Jun 28, 2026

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Context

When a user opens the playground to build a new agent, the assistant needs authoring scaffolding: the platform ops (find capabilities, commit a revision, etc.), the Agenta getting-started skill, and elevated sandbox permissions so it can write and execute files. That scaffolding is a build aid, not the user's app. The committed agent must carry only what the user authored.

Previously build_agent_v0_default() baked these into the published default, so every deployed agent shipped with platform tools and sandbox elevation baked in. This PR fixes that by separating "what the playground injects for a build run" from "what gets committed."

Design: docs/design/agent-workflows/projects/default-agent-config/design.md

Changes

The backend now builds a read-only agent-template overlay and attaches it to the inspect response. The frontend merges it onto parameters.agent only for a playground run, and leaves it out when committing.

Before: build_agent_v0_default() returned a default that included platform tools, the authoring skill, and sandbox elevation. Every inspect response returned that enriched default. The commit path had to strip it out manually (or didn't, and it leaked in).

After: build_agent_v0_default() is bare. fetch_simple_application attaches additional_context.playground_build_kit.agent_template_overlay to the response. The frontend's applyBuildKitOverlay does a deep-merge of the overlay into the run config. The commit reads only persisted entity parameters, so the overlay is excluded for free.

The overlay shape:

{
  "tools": [
    { "type": "platform", "op": "<op_name>" },
    { "@ag.embed": { "@ag.references": { "workflow": { "slug": "__ag__..." } } } }
  ],
  "skills": [{ "@ag.embed": { "@ag.references": { "workflow": { "slug": "__ag__getting_started_with_agenta" } } } }],
  "sandbox": { "permissions": { "write_files": "allow", "execute_code": "allow" } }
}

Key files:

  • api/oss/src/apis/fastapi/applications/overlay.py (new) — build_agent_template_overlay() assembles the overlay from PLATFORM_OPS + reserved static workflow slugs + the authoring skill slug.
  • api/oss/src/apis/fastapi/applications/router.pyfetch_simple_application attaches the overlay; create/edit/commit paths do not.
  • services/oss/src/agent/schemas.py — reverted build_agent_v0_default() to bare (no platform tools, no skills, no sandbox elevation).
  • web/packages/agenta-playground/src/state/execution/agentRequest.tsapplyBuildKitOverlay (deep-merge objects, identity-merge lists), called in buildAgentRequest only when the kit is enabled.
  • web/packages/agenta-entity-ui/.../AgentTemplateControl.tsx — read-only "Playground build kit" panel with an enable/disable toggle and "Removed on commit" tag.

Out of scope: collapsible advanced-drawer sections (Change 1 from the design) — ships separately.

Scope / risk

The overlay is computed fresh on every inspect call from static sources (PLATFORM_OPS, _STATIC_WORKFLOWS, the getting-started slug). It is never stored. A stale catalog entry would show in the overlay without affecting committed revisions.

The merge in applyBuildKitOverlay is shallow for top-level keys and identity-merge for lists. That means the overlay's tools list replaces (not appends to) a run's tools if the overlay is applied. Review whether deep-merge vs. replace is the right semantic for tools in edge cases where the user has also configured tools.

The frontend toggle (buildKitEnabled) defaults on. There is no server-side flag; disabling it is a client session state.

Tests

  • api/oss/tests/pytest/unit/applications/test_build_kit_overlay.py (new): overlay builder shape; inspect response carries additional_context.playground_build_kit.
  • services/oss/tests/pytest/unit/agent/test_default_agent_template.py: published default is bare across builtin, inspect schema, and catalog.
  • web/packages/agenta-playground/tests/unit/agentRequest.test.ts: kit-on merges overlay, kit-off sends bare config, commit excludes the kit, applier never mutates the input.

Codex-reported results: API overlay test 3/3, services default-agent test 5/5, playground vitest 148/148. Not independently re-run in CI on this branch yet.

How to QA

Prerequisites: local dev stack (run.sh --oss --dev or --ee --dev).

Steps:

  1. Open the Playground for any agent app.
  2. Open the "Advanced" drawer. Confirm a "Playground build kit" section appears with tools and a skill listed, and a "Removed on commit" tag.
  3. Run the agent. Confirm the run request (check network) includes the platform tools and skill from the overlay.
  4. Click "Commit". Inspect the commit payload. Confirm it does not include the overlay tools or skill.
  5. Toggle the build kit off. Run again. Confirm the overlay is absent from the run request.

Expected result: Overlay present on run, absent on commit. Toggle removes it from runs.

Automated tests:

cd api && uv run python -m pytest oss/tests/pytest/unit/applications/test_build_kit_overlay.py -v
cd services && uv run python -m pytest oss/tests/pytest/unit/agent/test_default_agent_template.py -v
cd web && pnpm --filter @agenta/playground test -- --run agentRequest

Edge cases: If the user has manually configured tools on their agent before the overlay merges, check that the commit writes only the user-configured tools and not the overlay tools.

https://claude.ai/code/session_01GYo3UEfvsZpncagqb28Mbc

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Check name Status Explanation
Title check ✅ Passed The title clearly names the playground build kit change and the default agent config context.
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Description check ✅ Passed The description clearly matches the changeset, covering the playground build kit overlay, backend/frontend wiring, and the bare default agent config.
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@mmabrouk mmabrouk added the needs-review Agent updated; awaiting Mahmoud's review label Jun 28, 2026
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@Agenta-AI please review tomorrow — DRAFT, do not merge.

Specific feedback wanted:

  1. Inspect contract placement — is additional_context.playground_build_kit.agent_template_overlay on SimpleApplicationResponse the right home (vs. application.data / application.meta)? This is the load-bearing decision in the design.
  2. Overlay builder (api/oss/src/apis/fastapi/applications/overlay.py) — does iterating PLATFORM_OPS + reserved-slug static workflows, and embedding the authoring skill via @ag.embed, match the intended sources? Confirm the embed shapes match _ToolEmbedRefSchema / _SkillEmbedRefSchema.
  3. Frontend applier (applyBuildKitOverlay in agentRequest.ts) — verify the deep-merge (objects) / identity-merge (lists by op/slug/name) is correct and that it only touches the throwaway run copy, never the draft or commit tree.
  4. Bare published default — reverting the schemas.py enrichment touches the skills project's surface; confirm this is acceptable (design open question dashboard setup #1).

Implemented by Codex (gpt-5.5, xhigh). Change 1 (collapsible drawer sections) intentionally excluded.

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Actionable comments posted: 6

🧹 Nitpick comments (3)
services/oss/tests/pytest/unit/agent/test_default_agent_template.py (1)

59-71: 📐 Maintainability & Code Quality | 🔵 Trivial | ⚡ Quick win

Mirror the sandbox-flag assertions for the builtin default.

The test name says every published default, but execute_code and write_files are only checked on inspect_default. A regression on the SDK builtin path would still pass this suite.

Proposed test tightening
     assert builtin_default["tools"] == []
     assert "permissions" not in builtin_default["sandbox"]
+    assert "execute_code" not in builtin_default["sandbox"]
+    assert "write_files" not in builtin_default["sandbox"]
     assert "skills" not in builtin_default
web/packages/agenta-entities/src/workflow/state/store.ts (1)

1106-1114: 🗄️ Data Integrity & Integration | 🔵 Trivial | ⚡ Quick win

Validate the overlay with a schema at the inspect boundary.

This only proves the top level is an object, so drift inside sandbox, tools, or skills will flow straight into the merge/UI path as AgentTemplate. Please run agent_template_overlay through a local Zod schema and safeParseWithLogging before exposing it from this atom family. Based on coding guidelines, "Keep Zod validation at the API boundary even when using Fern-generated types, because local schemas still detect backend drift" and "Use safeParseWithLogging from @agenta/entities/shared for boundary validation so structured errors are logged without crashing."

Source: Coding guidelines

web/packages/agenta-playground/tests/unit/agentRequest.test.ts (1)

285-305: 📐 Maintainability & Code Quality | 🔵 Trivial | ⚡ Quick win

Assert the real commit source stays bare.

Line 302 checks workflowMolecule.selectors.configuration("e"), but prepareCommitParameters reads entity.data?.parameters. This test can still pass if build-kit fields start leaking into the actual commit payload later. Seed over.data with data.parameters and assert that object remains unchanged instead.


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📥 Commits

Reviewing files that changed from the base of the PR and between ebc4ec1 and fd5b777.

📒 Files selected for processing (20)
  • api/oss/src/apis/fastapi/applications/models.py
  • api/oss/src/apis/fastapi/applications/overlay.py
  • api/oss/src/apis/fastapi/applications/router.py
  • api/oss/tests/pytest/unit/applications/test_build_kit_overlay.py
  • docs/design/agent-workflows/projects/default-agent-config/README.md
  • docs/design/agent-workflows/projects/default-agent-config/design.md
  • docs/design/agent-workflows/projects/default-agent-config/research.md
  • docs/design/agent-workflows/projects/default-agent-config/status.md
  • services/oss/src/agent/schemas.py
  • services/oss/tests/pytest/unit/agent/test_default_agent_template.py
  • web/packages/agenta-entities/src/workflow/api/api.ts
  • web/packages/agenta-entities/src/workflow/index.ts
  • web/packages/agenta-entities/src/workflow/state/commit.ts
  • web/packages/agenta-entities/src/workflow/state/index.ts
  • web/packages/agenta-entities/src/workflow/state/store.ts
  • web/packages/agenta-entity-ui/src/DrillInView/SchemaControls/AgentTemplateControl.tsx
  • web/packages/agenta-playground/src/state/execution/agentRequest.ts
  • web/packages/agenta-playground/src/state/execution/index.ts
  • web/packages/agenta-playground/src/state/index.ts
  • web/packages/agenta-playground/tests/unit/agentRequest.test.ts

Comment on lines +605 to +608
agent_template_overlay: Optional[dict] = Field(
default=None,
description="Partial `parameters.agent` overlay applied by the playground only.",
)

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🗄️ Data Integrity & Integration | 🟠 Major | 🏗️ Heavy lift

Model agent_template_overlay explicitly instead of using dict.

This is now a backend/frontend contract, but Optional[dict] leaves the OpenAPI schema and runtime validation opaque. Please promote the overlay shape into concrete Pydantic models (or typed submodels for tools, skills, and sandbox) so downstream clients get a stable contract. As per coding guidelines, "Define explicit request and response models in models.py."

Source: Coding guidelines

Comment on lines +25 to +28
revision = catalog.retrieve_revision(slug=slug)
if revision and revision.flags and revision.flags.is_skill:
continue
slugs.append(slug)

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🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

Tighten the reserved-workflow filter.

This currently appends reserved slugs even when retrieve_revision() returns None or revision.flags is missing. The expected overlay only includes confirmed non-skill static workflows, so this can leak invalid tool embeds into the playground.

Suggested fix
         revision = catalog.retrieve_revision(slug=slug)
-        if revision and revision.flags and revision.flags.is_skill:
+        if not revision or not revision.flags or revision.flags.is_skill:
             continue
         slugs.append(slug)
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
revision = catalog.retrieve_revision(slug=slug)
if revision and revision.flags and revision.flags.is_skill:
continue
slugs.append(slug)
revision = catalog.retrieve_revision(slug=slug)
if not revision or not revision.flags or revision.flags.is_skill:
continue
slugs.append(slug)

Comment on lines +1911 to +1917
additional_context=SimpleApplicationAdditionalContext(
playground_build_kit=PlaygroundBuildKitContext(
agent_template_overlay=build_agent_template_overlay(),
),
)
if simple_application
else None,

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🩺 Stability & Availability | 🟠 Major | ⚡ Quick win

Don’t let build-kit synthesis blank the whole fetch response.

fetch_simple_application() is wrapped in @suppress_exceptions(default=SimpleApplicationResponse()). If build_agent_template_overlay() raises, this path now returns an empty 200 response instead of the fetched application. Build the overlay behind a local try/except and fall back to additional_context=None so the inspect path still works. As per path instructions, use @suppress_exceptions(...) only for controlled defaults.

Source: Path instructions

Comment on lines +635 to +645
function overriddenPermissionKeys(
userPermissions: Record<string, unknown> | null | undefined,
overlayPermissions: Record<string, unknown> | null | undefined,
): string[] {
if (!userPermissions || !overlayPermissions) return []
return Object.entries(overlayPermissions)
.filter(([key, overlayValue]) => {
if (!(key in userPermissions)) return false
return stableString(userPermissions[key]) !== stableString(overlayValue)
})
.map(([key]) => key)

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🎯 Functional Correctness | 🟡 Minor | ⚡ Quick win

Include overlay-added permissions in the override list.

The key in userPermissions guard drops permissions that the build kit adds on top of the draft. In the common write_files/new-network-key case, the warning next to SandboxPermissionControl under-reports the effective playground permissions.

Suggested fix
 function overriddenPermissionKeys(
     userPermissions: Record<string, unknown> | null | undefined,
     overlayPermissions: Record<string, unknown> | null | undefined,
 ): string[] {
-    if (!userPermissions || !overlayPermissions) return []
+    if (!overlayPermissions) return []
     return Object.entries(overlayPermissions)
-        .filter(([key, overlayValue]) => {
-            if (!(key in userPermissions)) return false
-            return stableString(userPermissions[key]) !== stableString(overlayValue)
-        })
+        .filter(
+            ([key, overlayValue]) =>
+                stableString(userPermissions?.[key]) !== stableString(overlayValue),
+        )
         .map(([key]) => key)
 }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
function overriddenPermissionKeys(
userPermissions: Record<string, unknown> | null | undefined,
overlayPermissions: Record<string, unknown> | null | undefined,
): string[] {
if (!userPermissions || !overlayPermissions) return []
return Object.entries(overlayPermissions)
.filter(([key, overlayValue]) => {
if (!(key in userPermissions)) return false
return stableString(userPermissions[key]) !== stableString(overlayValue)
})
.map(([key]) => key)
function overriddenPermissionKeys(
userPermissions: Record<string, unknown> | null | undefined,
overlayPermissions: Record<string, unknown> | null | undefined,
): string[] {
if (!overlayPermissions) return []
return Object.entries(overlayPermissions)
.filter(
([key, overlayValue]) =>
stableString(userPermissions?.[key]) !== stableString(overlayValue),
)
.map(([key]) => key)
}

Comment on lines +796 to +802
const agentTemplateOverlay = useAtomValue(
useMemo(() => workflowAgentTemplateOverlayAtomFamily(revisionId ?? ""), [revisionId]),
)
const [buildKitEnabled, setBuildKitEnabled] = useAtom(
useMemo(() => workflowBuildKitEnabledAtomFamily(revisionId ?? ""), [revisionId]),
)
const [buildKitExpanded, setBuildKitExpanded] = useState(true)

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🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

Cancel won't restore the build-kit toggle.

buildKitEnabled now lives outside the config snapshot, but cancelSection() only rolls back value. In drawer layouts, toggling this switch and pressing Cancel still changes later playground runs.

Suggested fix
+    const buildKitSnapshot = useRef<boolean | null>(null)
+
     const openSectionDrawer = useCallback(
         (key: "model-harness" | "advanced") => {
             sectionSnapshot.current = value ?? {}
+            buildKitSnapshot.current = key === "advanced" ? buildKitEnabled : null
             setOpenSection(key)
         },
-        [value],
+        [value, buildKitEnabled],
     )
     const cancelSection = useCallback(() => {
         if (sectionSnapshot.current) onChange(sectionSnapshot.current)
+        if (openSection === "advanced" && buildKitSnapshot.current != null) {
+            setBuildKitEnabled(buildKitSnapshot.current)
+        }
         setOpenSection(null)
-    }, [onChange])
+    }, [onChange, openSection, setBuildKitEnabled])
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const agentTemplateOverlay = useAtomValue(
useMemo(() => workflowAgentTemplateOverlayAtomFamily(revisionId ?? ""), [revisionId]),
)
const [buildKitEnabled, setBuildKitEnabled] = useAtom(
useMemo(() => workflowBuildKitEnabledAtomFamily(revisionId ?? ""), [revisionId]),
)
const [buildKitExpanded, setBuildKitExpanded] = useState(true)
const agentTemplateOverlay = useAtomValue(
useMemo(() => workflowAgentTemplateOverlayAtomFamily(revisionId ?? ""), [revisionId]),
)
const [buildKitEnabled, setBuildKitEnabled] = useAtom(
useMemo(() => workflowBuildKitEnabledAtomFamily(revisionId ?? ""), [revisionId]),
)
const [buildKitExpanded, setBuildKitExpanded] = useState(true)
const buildKitSnapshot = useRef<boolean | null>(null)
const openSectionDrawer = useCallback(
(key: "model-harness" | "advanced") => {
sectionSnapshot.current = value ?? {}
buildKitSnapshot.current = key === "advanced" ? buildKitEnabled : null
setOpenSection(key)
},
[value, buildKitEnabled],
)
const cancelSection = useCallback(() => {
if (sectionSnapshot.current) onChange(sectionSnapshot.current)
if (openSection === "advanced" && buildKitSnapshot.current != null) {
setBuildKitEnabled(buildKitSnapshot.current)
}
setOpenSection(null)
}, [onChange, openSection, setBuildKitEnabled])

Comment on lines +1646 to +1677
{hasBuildKitOverlay ? (
<div className="rounded border border-solid border-[var(--ag-c-EAEFF5,#eaeff5)] bg-[#fcfcfa]">
<button
type="button"
onClick={() => setBuildKitExpanded((open) => !open)}
className="flex w-full cursor-pointer items-center gap-2 border-0 bg-transparent px-3 py-2.5 text-left"
>
<Wrench size={15} className="text-[var(--ag-c-586673,#586673)]" />
<span className="text-[13px] font-medium">Playground build kit</span>
<span className="ml-auto inline-flex items-center gap-1.5 text-[11px] text-[var(--ag-c-586673,#586673)]">
<span className="h-1.5 w-1.5 rounded-full bg-[#d97706]" />
Removed on commit
</span>
<span
onClick={(e) => e.stopPropagation()}
className="inline-flex items-center"
>
<Switch
size="small"
checked={buildKitEnabled}
onChange={setBuildKitEnabled}
disabled={disabled}
/>
</span>
<CaretRight
size={14}
className={cn(
"text-[var(--ag-c-97A4B0,#97a4b0)] transition-transform",
buildKitExpanded && "rotate-90",
)}
/>
</button>

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🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
set -euo pipefail

file='web/packages/agenta-entity-ui/src/DrillInView/SchemaControls/AgentTemplateControl.tsx'

# Show the relevant region with line numbers.
sed -n '1618,1692p' "$file"

# Map the component structure around the snippet.
grep -nE '<button|</button>|<Switch|onClick=|stopPropagation' "$file" | sed -n '1,120p'

Repository: Agenta-AI/agenta

Length of output: 5513


Move the switch out of the header button
Switch is an interactive control, so nesting it inside the clickable <button> creates invalid interactive content and can break keyboard/focus handling. Keep the header toggle and the switch as separate controls.

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@coderabbitai review

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coderabbitai Bot commented Jun 29, 2026

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🤖 The AI agent says:

What to review on this PR:

  1. Merge semantics in applyBuildKitOverlay (agentRequest.ts). The overlay's tools list is identity-merged (replace, not append). If a user has manually configured tools and the kit is on, the overlay's tools replace theirs. Is replace the right semantic, or should the overlay append to the user's tools?

  2. overlay.py — which static workflows become tools vs. skills. The filter is is_skill == False on the flags. Confirm this correctly excludes skill entries (like agenta-getting-started) and includes only workflow tools. Any new static workflow entry added later will silently appear in every agent's overlay.

  3. Commit-path exclusion. The PR claims the overlay is excluded from commits for free because the commit reads only persisted entity parameters. Verify in web/packages/agenta-entities/src/workflow/state/commit.ts that there is no path that could accidentally serialize the overlay into the committed payload.

  4. buildKitEnabled toggle is client session state, not persisted. Confirm the intent: a page refresh will re-enable the kit even if the user toggled it off. Is that acceptable?

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🤖 The AI agent says: Superseded by #4929 — same content, rebuilt as a clean GitButler stack. Closing this one.

@mmabrouk mmabrouk closed this Jun 29, 2026
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