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dsv

Structured memory viewer for DS games using types from C/C++ headers

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How to use

  1. Install Clang 20+
  2. Download dsv from the Releases page
  3. Download melonDS from this fork
    • If your OS has no prebuilt binaries, clone the fork and run it locally
  4. In melonDS, enable GDB stub
    • Config -> Emu settings -> Devtools -> Enable GDB stub
  5. Start a game in melonDS
  6. In dsv, configure your dsv project
  7. Press Connect to connect to melonDS and Load types to scan for C/C++ headers in the project path you provided

Supported games

For now, dsv only supports The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks. Support for any game is planned!

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Structured memory viewer for DS games using types from C/C++ headers

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