Releases: AcidCaos/socialwarriors
Releases · AcidCaos/socialwarriors
0.02a
New Features
- Atom Fusion now works, but is not accurate to the original
- Mission World and the Weekly Mission can now be played and progressed
- Targets now change every week so play them every week to get different rewards
- New Units that were added later during development are now here, their stats may be inaccurate and some units may have unintentional behaviour
- Units are now actually lost if the player loses them during a mission or while attacking a player
- New, cleaner looking website interface and the Expand/Contract button state is remembered
Fixes
- Fixed being able to win the major prize on Targets multiple times
- Fixed an issue where building timers would not be set correctly in certain cases
- Fixed an issue where placing buildings from storage would not save their orientation properly
- Fixed the bridge that requires level 5 on the starting map already being built
- Fixed being able to buy Atom Fusion from store when it shouldn't be available
- Fixed being able to place multiple Atom Fusion buildings
- Fixed Atom Fusion looking like a tent
- Fixed player saves not migrating during creation
- Fixed possible server crashes during save migration
- Fixed a possible server crash when playing through chapters
- Fixed an issue with mod support not working properly
- Fixed an issue where the game would congratulate you multiple times for obtaining the same unit
- Fixed an issue where player save avatars would not appear
- Fixed an issue where units could be duplicated or lost when removing them from a building such as Atom Fusion
Extras
- Example bases are included as neighbours from AcidCaos, Nerri, [Neutral] and Kiriakos 96d, as well as general Scarlet's base which was available as a general in early stages of the game's development
- An optional mod is included which is not enabled by default, the mod removes the requirement to hire friends or pay cash to open certain buildings making progress easier
Enabling Mods
- In order to enable mods, open the
mods/mods.txt
file and remove the#
from the mod you wish to enable, for example, change# no_hiring_needed
tono_hiring_needed