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Fix graph editor defect for name setting #2425

Fix graph editor defect for name setting

Fix graph editor defect for name setting #2425

Workflow file for this run

name: main
on:
push:
paths-ignore:
- '**.md'
pull_request:
paths-ignore:
- '**.md'
workflow_dispatch:
jobs:
build:
name: Build
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- name: Linux_GCC_9_Python37
os: ubuntu-20.04
compiler: gcc
compiler_version: "9"
python: 3.7
cmake_config: -DMATERIALX_BUILD_SHARED_LIBS=ON
- name: Linux_GCC_11_Python39
os: ubuntu-20.04
compiler: gcc
compiler_version: "11"
python: 3.9
build_javascript: ON
- name: Linux_GCC_12_Python311
os: ubuntu-22.04
compiler: gcc
compiler_version: "12"
python: 3.11
upload_shaders: ON
- name: Linux_Clang_10_Python37
os: ubuntu-20.04
compiler: clang
compiler_version: "10"
python: 3.7
cmake_config: -DMATERIALX_BUILD_SHARED_LIBS=ON
static_analysis: ON
- name: Linux_Clang_13_Python39
os: ubuntu-22.04
compiler: clang
compiler_version: "13"
python: 3.9
test_render: ON
- name: Linux_Clang_14_Python311
os: ubuntu-22.04
compiler: clang
compiler_version: "14"
python: 3.11
clang_format: ON
- name: Linux_Clang_14_DynamicAnalysis
os: ubuntu-22.04
compiler: clang
compiler_version: "14"
python: None
cmake_config: -DMATERIALX_DYNAMIC_ANALYSIS=ON
dynamic_analysis: ON
- name: MacOS_Xcode_11_Python37
os: macos-11
compiler: xcode
compiler_version: "11.7"
cmake_config: -DMATERIALX_BUILD_SHARED_LIBS=ON
python: 3.7
- name: MacOS_Xcode_13_Python39
os: macos-12
compiler: xcode
compiler_version: "13.4"
python: 3.9
- name: MacOS_Xcode_14_Python311
os: macos-13
compiler: xcode
compiler_version: "14.3"
python: 3.11
test_shaders: ON
- name: Windows_VS2019_Win32_Python37
os: windows-2019
architecture: x86
python: 3.7
cmake_config: -G "Visual Studio 16 2019" -A "Win32" -DMATERIALX_BUILD_SHARED_LIBS=ON
- name: Windows_VS2022_x64_Python39
os: windows-2022
architecture: x64
python: 3.9
cmake_config: -G "Visual Studio 17 2022" -A "x64"
- name: Windows_VS2022_x64_Python311
os: windows-2022
architecture: x64
python: 3.11
cmake_config: -G "Visual Studio 17 2022" -A "x64"
test_shaders: ON
steps:
- name: Sync Repository
uses: actions/checkout@v3
with:
submodules: recursive
- name: Install Dependencies (Linux)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install xorg-dev mesa-utils
if [ "${{ matrix.compiler }}" = "gcc" ]; then
sudo apt-get install -y g++-${{ matrix.compiler_version }} g++-${{ matrix.compiler_version }}-multilib
echo "CC=gcc-${{ matrix.compiler_version }}" >> $GITHUB_ENV
echo "CXX=g++-${{ matrix.compiler_version }}" >> $GITHUB_ENV
else
sudo apt-get install -y clang-${{ matrix.compiler_version }} libc++-${{ matrix.compiler_version }}-dev libc++abi-${{ matrix.compiler_version }}-dev
echo "CC=clang-${{ matrix.compiler_version }}" >> $GITHUB_ENV
echo "CXX=clang++-${{ matrix.compiler_version }}" >> $GITHUB_ENV
fi
- name: Install Dependencies (MacOS)
if: runner.os == 'macOS'
run: |
if [ "${{ matrix.compiler }}" = "gcc" ]; then
brew install gcc@${{ matrix.compiler_version }}
echo "CC=gcc-${{ matrix.compiler_version }}" >> $GITHUB_ENV
echo "CXX=g++-${{ matrix.compiler_version }}" >> $GITHUB_ENV
else
ls -ls /Applications/
sudo xcode-select -switch /Applications/Xcode_${{ matrix.compiler_version }}.app
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
fi
- name: Install Dependencies (Windows)
if: runner.os == 'Windows'
run: |
git clone https://github.com/Microsoft/vcpkg -b 2021.05.12 -c advice.detachedHead=false
vcpkg/bootstrap-vcpkg.bat -disableMetrics
Add-Content $env:GITHUB_PATH "$PWD/build/installed/bin"
Add-Content $env:GITHUB_PATH "$PWD/vcpkg/installed/x64-windows/bin"
Add-Content $env:GITHUB_PATH "$PWD/vcpkg/installed/x64-windows/tools"
- name: Install Python ${{ matrix.python }}
if: matrix.python != 'None'
uses: actions/setup-python@v4
with:
python-version: ${{ matrix.python }}
architecture: ${{ matrix.architecture }}
- name: Install OpenImageIO
if: matrix.install_oiio == 'ON' && runner.os == 'Windows'
run: |
vcpkg/vcpkg install openimageio --triplet=x64-windows
- name: Install Emscripten
if: matrix.build_javascript == 'ON'
run: |
git clone https://github.com/emscripten-core/emsdk --recursive
cd emsdk
./emsdk install 2.0.20
./emsdk activate 2.0.20
source ./emsdk_env.sh
echo "EMSDK=$EMSDK" >> $GITHUB_ENV
- name: Install Node
if: matrix.build_javascript == 'ON'
uses: actions/setup-node@v3
with:
node-version: '16'
- name: Run Clang Format
if: matrix.clang_format == 'ON'
run: find source \( -name *.h -o -name *.cpp -o -name *.mm \) ! -path "*/External/*" ! -path "*/NanoGUI/*" | xargs clang-format -i --verbose
- name: CMake Generate
run: |
mkdir build
cd build
cmake -DMATERIALX_BUILD_PYTHON=ON -DMATERIALX_BUILD_VIEWER=ON -DMATERIALX_BUILD_GRAPH_EDITOR=ON -DMATERIALX_TEST_RENDER=OFF -DMATERIALX_WARNINGS_AS_ERRORS=ON -DCMAKE_EXPORT_COMPILE_COMMANDS=ON ${{matrix.cmake_config}} ..
- name: CMake Build
run: cmake --build . --target install --config Release --parallel 2
working-directory: build
- name: CMake Unit Tests
run: ctest -VV --output-on-failure --build-config Release
working-directory: build
- name: Python Tests
if: matrix.python != 'None'
run: |
python MaterialXTest/main.py
python MaterialXTest/genshader.py
python Scripts/mxformat.py ../resources/Materials/TestSuite/stdlib/upgrade --yes --upgrade
python Scripts/mxvalidate.py ../resources/Materials/Examples/StandardSurface/standard_surface_marble_solid.mtlx --stdlib --verbose
python Scripts/mxdoc.py --docType md ../libraries/pbrlib/pbrlib_defs.mtlx
python Scripts/mxdoc.py --docType html ../libraries/bxdf/standard_surface.mtlx
python Scripts/generateshader.py ../resources/Materials/Examples/StandardSurface --target glsl
python Scripts/generateshader.py ../resources/Materials/Examples/StandardSurface --target osl
python Scripts/generateshader.py ../resources/Materials/Examples/StandardSurface --target mdl
python Scripts/generateshader.py ../resources/Materials/Examples/StandardSurface --target msl
working-directory: python
- name: Shader Validation Tests (Windows)
if: matrix.test_shaders == 'ON' && runner.os == 'Windows'
run: |
vcpkg/vcpkg install glslang --triplet=x64-windows
glslangValidator.exe -v
python python/Scripts/generateshader.py resources/Materials/Examples/StandardSurface --target glsl --validator glslangValidator.exe --vulkanGlsl True --validatorArgs="-V --aml"
python python/Scripts/generateshader.py resources/Materials/Examples/StandardSurface --target essl --validator glslangValidator.exe
- name: Shader Validation Tests (MacOS)
if: matrix.test_shaders == 'ON' && runner.os == 'macOS'
run: |
python python/Scripts/generateshader.py resources/Materials/Examples/StandardSurface --target msl --validator "xcrun metal --language=metal" --validatorArgs="-w"
- name: Static Analysis Tests
if: matrix.static_analysis == 'ON' && runner.os == 'Linux'
run: |
sudo apt-get install cppcheck
cppcheck --project=build/compile_commands.json --error-exitcode=1 --suppress=*:*/External/* --suppress=*:*/NanoGUI/*
- name: Initialize Virtual Framebuffer
if: matrix.test_render == 'ON' && runner.os == 'Linux'
run: |
Xvfb :1 -screen 0 1280x960x24 &
echo "DISPLAY=:1" >> $GITHUB_ENV
echo "LIBGL_ALWAYS_SOFTWARE=1" >> $GITHUB_ENV
echo "GALLIUM_DRIVER=llvmpipe" >> $GITHUB_ENV
- name: Render Script Tests
if: matrix.test_render == 'ON'
run: |
mkdir build/render
python python/Scripts/baketextures.py resources/Materials/Examples/StandardSurface/standard_surface_brass_tiled.mtlx build/render/brass_average_baked.mtlx --average
python python/Scripts/translateshader.py resources/Materials/Examples/StandardSurface/standard_surface_carpaint.mtlx build/render/usd_preview_surface_carpaint.mtlx UsdPreviewSurface --hdr
- name: Render Application Tests
if: matrix.test_render == 'ON'
run: |
../installed/bin/MaterialXView --material brass_average_baked.mtlx --mesh ../../resources/Geometry/sphere.obj --screenWidth 128 --screenHeight 128 --cameraZoom 1.4 --shadowMap false --captureFilename Viewer_BrassAverage.png
../installed/bin/MaterialXView --material usd_preview_surface_carpaint.mtlx --mesh ../../resources/Geometry/sphere.obj --screenWidth 128 --screenHeight 128 --cameraZoom 1.4 --shadowMap false --captureFilename Viewer_CarpaintTranslated.png
../installed/bin/MaterialXGraphEditor --material ../../resources/Materials/Examples/StandardSurface/standard_surface_marble_solid.mtlx --viewWidth 128 --viewHeight 128 --captureFilename GraphEditor_MarbleSolid.png
working-directory: build/render
- name: Upload Installed Package
if: matrix.python != 'None'
uses: actions/upload-artifact@v3
with:
name: MaterialX_${{ matrix.name }}
path: build/installed/
- name: Upload Formatted Source
if: matrix.clang_format == 'ON'
uses: actions/upload-artifact@v3
with:
name: MaterialX_ClangFormat
path: source
- name: Upload Reference Shaders
uses: actions/upload-artifact@v3
if: matrix.upload_shaders == 'ON'
with:
name: Reference_Shaders_${{ matrix.name }}
path: build/bin/reference/
- name: Upload Renders
uses: actions/upload-artifact@v3
if: matrix.test_render == 'ON'
with:
name: Renders_${{ matrix.name }}
path: build/render/*.png
- name: JavaScript CMake Generate
if: matrix.build_javascript == 'ON'
run: |
mkdir javascript/build
cd javascript/build
cmake -DMATERIALX_BUILD_JS=ON -DMATERIALX_EMSDK_PATH=${{ env.EMSDK }} -DMATERIALX_BUILD_RENDER=OFF -DMATERIALX_BUILD_TESTS=OFF -DMATERIALX_BUILD_GEN_OSL=OFF -DMATERIALX_BUILD_GEN_MDL=OFF ../..
- name: JavaScript CMake Build
if: matrix.build_javascript == 'ON'
run: cmake --build . --target install --config Release --parallel 2
working-directory: javascript/build
- name: JavaScript Unit Tests
if: matrix.build_javascript == 'ON'
run: |
npm install
npm run test
npm run test:browser
working-directory: javascript/MaterialXTest
- name: Build Web Viewer
if: matrix.build_javascript == 'ON'
run: |
npm install
npm run build
working-directory: javascript/MaterialXView
- name: Deploy Web Viewer
if: matrix.build_javascript == 'ON' && github.ref == 'refs/heads/main'
uses: JamesIves/github-pages-deploy-action@v4
with:
branch: gh-pages
folder: javascript/MaterialXView/dist
single-commit: true
- name: Upload JavaScript Package
if: matrix.build_javascript == 'ON'
uses: actions/upload-artifact@v3
with:
name: MaterialX_JavaScript
path: javascript/build/installed/JavaScript/MaterialX
if-no-files-found: ignore