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# Whack-a-Mole-Game | ||
A simple Whack-a-Mole game implemented using HTML, CSS, and JavaScript | ||
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A simple Whack-a-Mole game implemented using HTML, CSS, and JavaScript. | ||
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## How to Play | ||
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1. Open `index.html` in your web browser. | ||
2. Click the "Start" button to begin the game. | ||
3. Click on the moles as they appear to score points. | ||
4. The game lasts for 30 seconds. Try to score as many points as possible! | ||
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## Live Demo | ||
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You can play the game live on GitHub Pages: [Whack-a-Mole Game Live Demo](https://abhrankan-chakrabarti.github.io/Whack-a-Mole-Game) | ||
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## Files | ||
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- `index.html`: The main HTML file. | ||
- `styles.css`: The CSS file for styling the game. | ||
- `script.js`: The JavaScript file containing the game logic. | ||
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## Screenshot | ||
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![Game Screenshot](screenshot.png) | ||
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## License | ||
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This project is licensed under the MIT License. |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Whack-a-Mole Game</title> | ||
<link rel="stylesheet" href="styles.css"> | ||
</head> | ||
<body> | ||
<div class="game"> | ||
<h1>Whack-a-Mole!</h1> | ||
<div class="score-board"> | ||
<span>Score: </span><span id="score">0</span> | ||
</div> | ||
<div class="holes"> | ||
<div class="hole"><div class="mole"></div></div> | ||
<div class="hole"><div class="mole"></div></div> | ||
<div class="hole"><div class="mole"></div></div> | ||
<div class="hole"><div class="mole"></div></div> | ||
<div class="hole"><div class="mole"></div></div> | ||
<div class="hole"><div class="mole"></div></div> | ||
</div> | ||
<button id="startButton">Start</button> | ||
</div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
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const holes = document.querySelectorAll('.hole'); | ||
const moles = document.querySelectorAll('.mole'); | ||
const scoreBoard = document.getElementById('score'); | ||
const startButton = document.getElementById('startButton'); | ||
let lastHole; | ||
let timeUp = false; | ||
let score = 0; | ||
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function randomTime(min, max) { | ||
return Math.round(Math.random() * (max - min) + min); | ||
} | ||
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function randomHole(holes) { | ||
const idx = Math.floor(Math.random() * holes.length); | ||
const hole = holes[idx]; | ||
if (hole === lastHole) { | ||
return randomHole(holes); | ||
} | ||
lastHole = hole; | ||
return hole; | ||
} | ||
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function peep() { | ||
const time = randomTime(200, 1000); | ||
const hole = randomHole(holes); | ||
hole.querySelector('.mole').classList.add('up'); | ||
setTimeout(() => { | ||
hole.querySelector('.mole').classList.remove('up'); | ||
if (!timeUp) peep(); | ||
}, time); | ||
} | ||
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function startGame() { | ||
scoreBoard.textContent = 0; | ||
score = 0; | ||
timeUp = false; | ||
peep(); | ||
setTimeout(() => timeUp = true, 30000); // Game duration: 30 seconds | ||
} | ||
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function bonk(e) { | ||
if (!e.isTrusted) return; // Prevent fake clicks | ||
score++; | ||
this.classList.remove('up'); | ||
scoreBoard.textContent = score; | ||
} | ||
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moles.forEach(mole => mole.addEventListener('click', bonk)); | ||
startButton.addEventListener('click', startGame); |
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body { | ||
display: flex; | ||
justify-content: center; | ||
align-items: center; | ||
height: 100vh; | ||
background-color: #f0f0f0; | ||
font-family: Arial, sans-serif; | ||
} | ||
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.game { | ||
text-align: center; | ||
} | ||
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.holes { | ||
display: flex; | ||
justify-content: space-around; | ||
flex-wrap: wrap; | ||
width: 300px; | ||
margin: 20px auto; | ||
} | ||
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.hole { | ||
width: 80px; | ||
height: 80px; | ||
background-color: #8b4513; | ||
position: relative; | ||
border-radius: 50%; | ||
margin: 10px; | ||
overflow: hidden; | ||
} | ||
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.mole { | ||
width: 60px; | ||
height: 60px; | ||
background-color: #555; | ||
position: absolute; | ||
bottom: -60px; | ||
left: 10px; | ||
border-radius: 50%; | ||
transition: bottom 0.3s; | ||
} | ||
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.mole.up { | ||
bottom: 10px; | ||
} | ||
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.score-board { | ||
font-size: 1.5em; | ||
margin: 20px; | ||
} |