Starter project for the Udacity VR Developer Nanodegree program.
- Course: Introduction to Virtual Reality
- Project: Udacity Carnival
- Name: Abdullah AL-Zeer -Project summary: The goal of this project is to learn how to use and navigate Unity to build Udacity Carnival VR app for Android or iOS.
- The Unity project is the child directory of the repository and named according to the associated lesson.
- The Unity project is 'cleaned' and includes the
Assetsfolder, theProjectSettingsfolder, and theUnityPackageManagerfolder.
GoogleVR>Demosis not included.GoogleVR>GVRVideoPlayer.unitypackageis not included.- The
Max Reticle Distancevalue for theGvrReticlePointerused in the scene is set to20instead of the default10. - Scripts applicable to the course have been updated to reflect Unity's API change from
UnityEngine.VRtoUnityEngine.XR.
Note: If for any reason you remove and re-import GVR SDK for Unity v1.100.1, make sure you accept any API update pop-up prompts triggered by Unity. Alternatively, you can manually run the API updater (Unity menu
Assets>Run API Updater...) after the import has completed.