forked from RazTools/Studio
-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathAssetsManager.cs
851 lines (805 loc) · 37.6 KB
/
AssetsManager.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Threading;
using NLua;
using static AssetStudio.ImportHelper;
namespace AssetStudio
{
public class AssetsManager
{
private Game _game;
public Game Game
{
get
{
return _game;
}
set
{
_game = value;
switch (value.Type)
{
case GameType.ProjectSekai:
SpecifyUnityVersion = "2022.3.32f1";
break;
case GameType.GirlsFrontline:
SpecifyUnityVersion = "2019.4.40f1";
break;
default:
break;
}
}
}
private bool _enableLuaScript = false;
public bool EnableLuaScript
{
get => _enableLuaScript;
set
{
_enableLuaScript = value;
if (value)
{
InitLuaEnv();
}
}
}
private Lua luaEnvironment = new Lua();
public string LuaScript = "";
public bool Silent = false;
public bool SkipProcess = false;
public bool ResolveDependencies = false;
public string SpecifyUnityVersion;
public CancellationTokenSource tokenSource = new CancellationTokenSource();
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
internal List<string> importFiles = new List<string>();
internal HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
internal HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
internal HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
public bool autoDetectMultipleBundle = false;
public void SetSpecifyUnityVersion(string version)
{
SpecifyUnityVersion = version;
}
public void SetGame(string game)
{
Game = GameManager.GetGame(game);
}
public void SetUnityCNKey(string Name, string Key)
{
UnityCN.SetKey(new UnityCN.Entry(Name, Key));
}
private void InitLuaEnv()
{
var luaMethods = new LuaMethods();
var methods = typeof(LuaMethods).GetMethods();
foreach (var method in methods)
{
luaEnvironment.RegisterFunction(method.Name, luaMethods, method);
}
luaEnvironment.RegisterFunction("SetUnityVersion", this, GetType().GetMethod("SetSpecifyUnityVersion"));
luaEnvironment.RegisterFunction("SetGame", this, GetType().GetMethod("SetGame"));
luaEnvironment.RegisterFunction("SetUnityCNKey", this, GetType().GetMethod("SetUnityCNKey"));
}
public void LoadFiles(params string[] files)
{
if (Silent)
{
Logger.Silent = true;
Progress.Silent = true;
}
var path = Path.GetDirectoryName(Path.GetFullPath(files[0]));
MergeSplitAssets(path);
var toReadFile = ProcessingSplitFiles(files.ToList());
if (ResolveDependencies)
toReadFile = AssetsHelper.ProcessDependencies(toReadFile);
Load(toReadFile);
if (Silent)
{
Logger.Silent = false;
Progress.Silent = false;
}
}
public void LoadFolder(string path)
{
if (Silent)
{
Logger.Silent = true;
Progress.Silent = true;
}
MergeSplitAssets(path, true);
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories).ToList();
var toReadFile = ProcessingSplitFiles(files);
Load(toReadFile);
if (Silent)
{
Logger.Silent = false;
Progress.Silent = false;
}
}
private void Load(string[] files)
{
foreach (var file in files)
{
Logger.Verbose($"caching {file} path and name to filter out duplicates");
importFiles.Add(file);
importFilesHash.Add(Path.GetFileName(file));
}
Progress.Reset();
//use a for loop because list size can change
for (var i = 0; i < importFiles.Count; i++)
{
LoadFile(importFiles[i]);
Progress.Report(i + 1, importFiles.Count);
if (tokenSource.IsCancellationRequested)
{
Logger.Info("Loading files has been aborted !!");
break;
}
}
importFiles.Clear();
importFilesHash.Clear();
noexistFiles.Clear();
assetsFileListHash.Clear();
AssetsHelper.ClearOffsets();
if (!SkipProcess)
{
ReadAssets();
ProcessAssets();
}
}
private void LoadFile(string fullName)
{
FileReader reader = null;
if (!EnableLuaScript || LuaScript == "")
{
reader = new FileReader(fullName);
}
else
{
Logger.Info("Processing file with lua script...");
luaEnvironment["filepath"] = Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(fullName));
luaEnvironment["filename"] = Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(Path.GetFileName(fullName)));
luaEnvironment["filestream"] = new FileStream(fullName, FileMode.Open, FileAccess.Read, FileShare.Read);
try
{
var result = luaEnvironment.DoString(LuaScript);
Stream fs = (Stream)result[0];
reader = new FileReader(fullName, fs);
}
catch (Exception e)
{
Logger.Error($"Error while reading file {fullName} with lua", e);
}
}
reader = reader.PreProcessing(Game, autoDetectMultipleBundle);
LoadFile(reader);
}
private void LoadFile(FileReader reader)
{
switch (reader.FileType)
{
case FileType.AssetsFile:
LoadAssetsFile(reader);
break;
case FileType.BundleFile:
LoadBundleFile(reader);
break;
case FileType.WebFile:
LoadWebFile(reader);
break;
case FileType.GZipFile:
LoadFile(DecompressGZip(reader));
break;
case FileType.BrotliFile:
LoadFile(DecompressBrotli(reader));
break;
case FileType.ZipFile:
LoadZipFile(reader);
break;
case FileType.BlockFile:
LoadBlockFile(reader);
break;
case FileType.BlkFile:
LoadBlkFile(reader);
break;
case FileType.MhyFile:
LoadMhyFile(reader);
break;
}
}
private void LoadAssetsFile(FileReader reader)
{
if (!assetsFileListHash.Contains(reader.FileName))
{
Logger.Info($"Loading {reader.FullPath}");
try
{
var assetsFile = new SerializedFile(reader, this);
CheckStrippedVersion(assetsFile);
assetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
foreach (var sharedFile in assetsFile.m_Externals)
{
Logger.Verbose($"{assetsFile.fileName} needs external file {sharedFile.fileName}, attempting to look it up...");
var sharedFileName = sharedFile.fileName;
if (!importFilesHash.Contains(sharedFileName))
{
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
if (!noexistFiles.Contains(sharedFilePath))
{
if (!File.Exists(sharedFilePath))
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
Logger.Verbose($"Found {findFiles.Length} matching files, picking first file {findFiles[0]} !!");
sharedFilePath = findFiles[0];
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName);
}
else
{
Logger.Verbose("Nothing was found, caching into non existant files to avoid repeated searching !!");
noexistFiles.Add(sharedFilePath);
}
}
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading assets file {reader.FullPath}", e);
reader.Dispose();
}
}
else
{
Logger.Info($"Skipping {reader.FullPath}");
reader.Dispose();
}
}
private void LoadAssetsFromMemory(FileReader reader, string originalPath, string unityVersion = null, long originalOffset = 0)
{
Logger.Verbose($"Loading asset file {reader.FileName} with version {unityVersion} from {originalPath} at offset 0x{originalOffset:X8}");
if (!assetsFileListHash.Contains(reader.FileName))
{
try
{
var assetsFile = new SerializedFile(reader, this);
assetsFile.originalPath = originalPath;
assetsFile.offset = originalOffset;
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
{
assetsFile.SetVersion(unityVersion);
}
CheckStrippedVersion(assetsFile);
assetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
}
catch (Exception e)
{
Logger.Error($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}", e);
resourceFileReaders.TryAdd(reader.FileName, reader);
}
}
else
Logger.Info($"Skipping {originalPath} ({reader.FileName})");
}
private void LoadBundleFile(FileReader reader, string originalPath = null, long originalOffset = 0, bool log = true)
{
if (log)
{
Logger.Info("Loading " + reader.FullPath);
}
try
{
var bundleFile = new BundleFile(reader, Game);
foreach (var file in bundleFile.fileList)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var subReader = new FileReader(dummyPath, file.stream);
if (subReader.FileType == FileType.AssetsFile)
{
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision, originalOffset);
}
else
{
Logger.Verbose("Caching resource stream");
resourceFileReaders.TryAdd(file.fileName, subReader); //TODO
}
}
}
catch (InvalidCastException)
{
Logger.Error($"Game type mismatch, Expected {nameof(Mr0k)} but got {Game.Name} ({Game.GetType().Name}) !!");
}
catch (Exception e)
{
var str = $"Error while reading bundle file {reader.FullPath}";
if (originalPath != null)
{
str += $" from {Path.GetFileName(originalPath)}";
}
Logger.Error(str, e);
}
finally
{
reader.Dispose();
}
}
private void LoadWebFile(FileReader reader)
{
Logger.Info("Loading " + reader.FullPath);
try
{
var webFile = new WebFile(reader);
foreach (var file in webFile.fileList)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var subReader = new FileReader(dummyPath, file.stream);
switch (subReader.FileType)
{
case FileType.AssetsFile:
LoadAssetsFromMemory(subReader, reader.FullPath);
break;
case FileType.BundleFile:
LoadBundleFile(subReader, reader.FullPath);
break;
case FileType.WebFile:
LoadWebFile(subReader);
break;
case FileType.ResourceFile:
Logger.Verbose("Caching resource stream");
resourceFileReaders.TryAdd(file.fileName, subReader); //TODO
break;
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading web file {reader.FullPath}", e);
}
finally
{
reader.Dispose();
}
}
private void LoadZipFile(FileReader reader)
{
Logger.Info("Loading " + reader.FileName);
try
{
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
{
List<string> splitFiles = new List<string>();
Logger.Verbose("Register all files before parsing the assets so that the external references can be found and find split files");
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.Name.Contains(".split"))
{
string baseName = Path.GetFileNameWithoutExtension(entry.Name);
string basePath = Path.Combine(Path.GetDirectoryName(entry.FullName), baseName);
if (!splitFiles.Contains(basePath))
{
splitFiles.Add(basePath);
importFilesHash.Add(baseName);
}
}
else
{
importFilesHash.Add(entry.Name);
}
}
Logger.Verbose("Merge split files and load the result");
foreach (string basePath in splitFiles)
{
try
{
Stream splitStream = new MemoryStream();
int i = 0;
while (true)
{
string path = $"{basePath}.split{i++}";
ZipArchiveEntry entry = archive.GetEntry(path);
if (entry == null)
break;
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(splitStream);
}
}
splitStream.Seek(0, SeekOrigin.Begin);
FileReader entryReader = new FileReader(basePath, splitStream);
entryReader = entryReader.PreProcessing(Game);
LoadFile(entryReader);
}
catch (Exception e)
{
Logger.Error($"Error while reading zip split file {basePath}", e);
}
}
Logger.Verbose("Load all entries");
Logger.Verbose($"Found {archive.Entries.Count} entries");
foreach (ZipArchiveEntry entry in archive.Entries)
{
try
{
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
Logger.Verbose("Create a new stream to store the deflated stream in and keep the data for later extraction");
Stream streamReader = new MemoryStream();
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(streamReader);
}
streamReader.Position = 0;
FileReader entryReader = new FileReader(dummyPath, streamReader);
entryReader = entryReader.PreProcessing(Game);
LoadFile(entryReader);
if (entryReader.FileType == FileType.ResourceFile)
{
entryReader.Position = 0;
Logger.Verbose("Caching resource file");
resourceFileReaders.TryAdd(entry.Name, entryReader);
}
}
catch (Exception e)
{
Logger.Error($"Error while reading zip entry {entry.FullName}", e);
}
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading zip file {reader.FileName}", e);
}
finally
{
reader.Dispose();
}
}
private void LoadBlockFile(FileReader reader)
{
Logger.Info("Loading " + reader.FullPath);
try
{
using var stream = new OffsetStream(reader.BaseStream, 0);
foreach (var offset in stream.GetOffsets(reader.FullPath))
{
var name = offset.ToString("X8");
Logger.Info($"Loading Block {name}");
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), name);
var subReader = new FileReader(dummyPath, stream, true);
switch (subReader.FileType)
{
case FileType.ENCRFile:
case FileType.BundleFile:
LoadBundleFile(subReader, reader.FullPath, offset, false);
break;
case FileType.BlbFile:
LoadBlbFile(subReader, reader.FullPath, offset, false);
break;
case FileType.MhyFile:
LoadMhyFile(subReader, reader.FullPath, offset, false);
break;
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading block file {reader.FileName}", e);
}
finally
{
reader.Dispose();
}
}
private void LoadBlkFile(FileReader reader)
{
Logger.Info("Loading " + reader.FullPath);
try
{
using var stream = BlkUtils.Decrypt(reader, (Blk)Game);
foreach (var offset in stream.GetOffsets(reader.FullPath))
{
var name = offset.ToString("X8");
Logger.Info($"Loading Block {name}");
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), name);
var subReader = new FileReader(dummyPath, stream, true);
switch (subReader.FileType)
{
case FileType.BundleFile:
LoadBundleFile(subReader, reader.FullPath, offset, false);
break;
case FileType.MhyFile:
LoadMhyFile(subReader, reader.FullPath, offset, false);
break;
}
}
}
catch (InvalidCastException)
{
Logger.Error($"Game type mismatch, Expected {nameof(Blk)} but got {Game.Name} ({Game.GetType().Name}) !!");
}
catch (Exception e)
{
Logger.Error($"Error while reading blk file {reader.FileName}", e);
}
finally
{
reader.Dispose();
}
}
private void LoadMhyFile(FileReader reader, string originalPath = null, long originalOffset = 0, bool log = true)
{
if (log)
{
Logger.Info("Loading " + reader.FullPath);
}
try
{
var mhyFile = new MhyFile(reader, (Mhy)Game);
Logger.Verbose($"mhy total size: {mhyFile.m_Header.size:X8}");
foreach (var file in mhyFile.fileList)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var cabReader = new FileReader(dummyPath, file.stream);
if (cabReader.FileType == FileType.AssetsFile)
{
LoadAssetsFromMemory(cabReader, originalPath ?? reader.FullPath, mhyFile.m_Header.unityRevision, originalOffset);
}
else
{
Logger.Verbose("Caching resource stream");
resourceFileReaders.TryAdd(file.fileName, cabReader); //TODO
}
}
}
catch (InvalidCastException)
{
Logger.Error($"Game type mismatch, Expected {nameof(Mhy)} but got {Game.Name} ({Game.GetType().Name}) !!");
}
catch (Exception e)
{
var str = $"Error while reading mhy file {reader.FullPath}";
if (originalPath != null)
{
str += $" from {Path.GetFileName(originalPath)}";
}
Logger.Error(str, e);
}
finally
{
reader.Dispose();
}
}
private void LoadBlbFile(FileReader reader, string originalPath = null, long originalOffset = 0, bool log = true)
{
if (log)
{
Logger.Info("Loading " + reader.FullPath);
}
try
{
var blbFile = new BlbFile(reader, reader.FullPath);
foreach (var file in blbFile.fileList)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var cabReader = new FileReader(dummyPath, file.stream);
if (cabReader.FileType == FileType.AssetsFile)
{
LoadAssetsFromMemory(cabReader, originalPath ?? reader.FullPath, blbFile.m_Header.unityRevision, originalOffset);
}
else
{
Logger.Verbose("Caching resource stream");
resourceFileReaders.TryAdd(file.fileName, cabReader); //TODO
}
}
}
catch (Exception e)
{
var str = $"Error while reading Blb file {reader.FullPath}";
if (originalPath != null)
{
str += $" from {Path.GetFileName(originalPath)}";
}
Logger.Error(str, e);
}
finally
{
reader.Dispose();
}
}
public void CheckStrippedVersion(SerializedFile assetsFile)
{
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
{
throw new Exception("The Unity version has been stripped, please set the version in the options");
}
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
{
assetsFile.SetVersion(SpecifyUnityVersion);
}
}
public void Clear()
{
Logger.Verbose("Cleaning up...");
foreach (var assetsFile in assetsFileList)
{
assetsFile.Objects.Clear();
assetsFile.reader.Close();
}
assetsFileList.Clear();
foreach (var resourceFileReader in resourceFileReaders)
{
resourceFileReader.Value.Close();
}
resourceFileReaders.Clear();
assetsFileIndexCache.Clear();
tokenSource.Dispose();
tokenSource = new CancellationTokenSource();
GC.WaitForPendingFinalizers();
GC.Collect();
}
private void ReadAssets()
{
Logger.Info("Read assets...");
var progressCount = assetsFileList.Sum(x => x.m_Objects.Count);
int i = 0;
Progress.Reset();
foreach (var assetsFile in assetsFileList)
{
foreach (var objectInfo in assetsFile.m_Objects)
{
if (tokenSource.IsCancellationRequested)
{
Logger.Info("Reading assets has been cancelled !!");
return;
}
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objectInfo, Game);
try
{
Object obj = objectReader.type switch
{
ClassIDType.Animation when ClassIDType.Animation.CanParse() => new Animation(objectReader),
ClassIDType.AnimationClip when ClassIDType.AnimationClip.CanParse() => new AnimationClip(objectReader),
ClassIDType.Animator when ClassIDType.Animator.CanParse() => new Animator(objectReader),
ClassIDType.AnimatorController when ClassIDType.AnimatorController.CanParse() => new AnimatorController(objectReader),
ClassIDType.AnimatorOverrideController when ClassIDType.AnimatorOverrideController.CanParse() => new AnimatorOverrideController(objectReader),
ClassIDType.AssetBundle when ClassIDType.AssetBundle.CanParse() => new AssetBundle(objectReader),
ClassIDType.AudioClip when ClassIDType.AudioClip.CanParse() => new AudioClip(objectReader),
ClassIDType.Avatar when ClassIDType.Avatar.CanParse() => new Avatar(objectReader),
ClassIDType.Font when ClassIDType.Font.CanParse() => new Font(objectReader),
ClassIDType.GameObject when ClassIDType.GameObject.CanParse() => new GameObject(objectReader),
ClassIDType.IndexObject when ClassIDType.IndexObject.CanParse() => new IndexObject(objectReader),
ClassIDType.Material when ClassIDType.Material.CanParse() => new Material(objectReader),
ClassIDType.Mesh when ClassIDType.Mesh.CanParse() => new Mesh(objectReader),
ClassIDType.MeshFilter when ClassIDType.MeshFilter.CanParse() => new MeshFilter(objectReader),
ClassIDType.MeshRenderer when ClassIDType.MeshRenderer.CanParse() => new MeshRenderer(objectReader),
ClassIDType.MiHoYoBinData when ClassIDType.MiHoYoBinData.CanParse() => new MiHoYoBinData(objectReader),
ClassIDType.MonoBehaviour when ClassIDType.MonoBehaviour.CanParse() => new MonoBehaviour(objectReader),
ClassIDType.MonoScript when ClassIDType.MonoScript.CanParse() => new MonoScript(objectReader),
ClassIDType.MovieTexture when ClassIDType.MovieTexture.CanParse() => new MovieTexture(objectReader),
ClassIDType.PlayerSettings when ClassIDType.PlayerSettings.CanParse() => new PlayerSettings(objectReader),
ClassIDType.RectTransform when ClassIDType.RectTransform.CanParse() => new RectTransform(objectReader),
ClassIDType.Shader when ClassIDType.Shader.CanParse() => new Shader(objectReader),
ClassIDType.SkinnedMeshRenderer when ClassIDType.SkinnedMeshRenderer.CanParse() => new SkinnedMeshRenderer(objectReader),
ClassIDType.Sprite when ClassIDType.Sprite.CanParse() => new Sprite(objectReader),
ClassIDType.SpriteAtlas when ClassIDType.SpriteAtlas.CanParse() => new SpriteAtlas(objectReader),
ClassIDType.TextAsset when ClassIDType.TextAsset.CanParse() => new TextAsset(objectReader),
ClassIDType.Texture2D when ClassIDType.Texture2D.CanParse() => new Texture2D(objectReader),
ClassIDType.Transform when ClassIDType.Transform.CanParse() => new Transform(objectReader),
ClassIDType.VideoClip when ClassIDType.VideoClip.CanParse() => new VideoClip(objectReader),
ClassIDType.ResourceManager when ClassIDType.ResourceManager.CanParse() => new ResourceManager(objectReader),
_ => new Object(objectReader),
};
assetsFile.AddObject(obj);
}
catch (Exception e)
{
var sb = new StringBuilder();
sb.AppendLine("Unable to load object")
.AppendLine($"Assets {assetsFile.fileName}")
.AppendLine($"Path {assetsFile.originalPath}")
.AppendLine($"Type {objectReader.type}")
.AppendLine($"PathID {objectInfo.m_PathID}")
.Append(e);
Logger.Error(sb.ToString());
}
Progress.Report(++i, progressCount);
}
}
}
private void ProcessAssets()
{
Logger.Info("Process Assets...");
foreach (var assetsFile in assetsFileList)
{
foreach (var obj in assetsFile.Objects)
{
if (tokenSource.IsCancellationRequested)
{
Logger.Info("Processing assets has been cancelled !!");
return;
}
if (obj is GameObject m_GameObject)
{
Logger.Verbose($"GameObject with {m_GameObject.m_PathID} in file {m_GameObject.assetsFile.fileName} has {m_GameObject.m_Components.Count} components, Attempting to fetch them...");
foreach (var pptr in m_GameObject.m_Components)
{
if (pptr.TryGet(out var m_Component))
{
switch (m_Component)
{
case Transform m_Transform:
Logger.Verbose($"Fetched Transform component with {m_Transform.m_PathID} in file {m_Transform.assetsFile.fileName}, assigning to GameObject components...");
m_GameObject.m_Transform = m_Transform;
break;
case MeshRenderer m_MeshRenderer:
Logger.Verbose($"Fetched MeshRenderer component with {m_MeshRenderer.m_PathID} in file {m_MeshRenderer.assetsFile.fileName}, assigning to GameObject components...");
m_GameObject.m_MeshRenderer = m_MeshRenderer;
break;
case MeshFilter m_MeshFilter:
Logger.Verbose($"Fetched MeshFilter component with {m_MeshFilter.m_PathID} in file {m_MeshFilter.assetsFile.fileName}, assigning to GameObject components...");
m_GameObject.m_MeshFilter = m_MeshFilter;
break;
case SkinnedMeshRenderer m_SkinnedMeshRenderer:
Logger.Verbose($"Fetched SkinnedMeshRenderer component with {m_SkinnedMeshRenderer.m_PathID} in file {m_SkinnedMeshRenderer.assetsFile.fileName}, assigning to GameObject components...");
m_GameObject.m_SkinnedMeshRenderer = m_SkinnedMeshRenderer;
break;
case Animator m_Animator:
Logger.Verbose($"Fetched Animator component with {m_Animator.m_PathID} in file {m_Animator.assetsFile.fileName}, assigning to GameObject components...");
m_GameObject.m_Animator = m_Animator;
break;
case Animation m_Animation:
Logger.Verbose($"Fetched Animation component with {m_Animation.m_PathID} in file {m_Animation.assetsFile.fileName}, assigning to GameObject components...");
m_GameObject.m_Animation = m_Animation;
break;
}
}
}
}
else if (obj is SpriteAtlas m_SpriteAtlas)
{
if (m_SpriteAtlas.m_RenderDataMap.Count > 0)
{
Logger.Verbose($"SpriteAtlas with {m_SpriteAtlas.m_PathID} in file {m_SpriteAtlas.assetsFile.fileName} has {m_SpriteAtlas.m_PackedSprites.Count} packed sprites, Attempting to fetch them...");
foreach (var m_PackedSprite in m_SpriteAtlas.m_PackedSprites)
{
if (m_PackedSprite.TryGet(out var m_Sprite))
{
if (m_Sprite.m_SpriteAtlas.IsNull)
{
Logger.Verbose($"Fetched Sprite with {m_Sprite.m_PathID} in file {m_Sprite.assetsFile.fileName}, assigning to parent SpriteAtlas...");
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
else
{
m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
if (m_SpriteAtlaOld.m_IsVariant)
{
Logger.Verbose($"Fetched Sprite with {m_Sprite.m_PathID} in file {m_Sprite.assetsFile.fileName} has a variant of the origianl SpriteAtlas, disposing of the variant and assinging to the parent SpriteAtlas...");
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
}
}
}
}
}
}
}
}
}
}