It is a sample project to show a part of my coding approaches and knowledge, also some architectures (and patterns) which I've been using here.
You can check the project docs here.
I didn't make custom character controller for characters and I used Unity Physics and Rigidbody because of time but it supports slopes.
There are some stuff that are good to be checked besides my coding knowledge. They are:
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Combat system with doc here.
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Object Pooling system with doc here.
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ScriptableObjectDropdown attribute. it has a separate repository that you can check it out here. Also ScriptableObjectMultiSelectDropdown attribute which I didn't use in this project is here.
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It is not a big deal but don't forget to check my State Machine too. Its brief doc is here.
I used VContainer for DI and MessagePipe for the event system (Besides Unity built-in events). On previous implementation, I used Extenject.
Player One | Movement : WASD | Jump : Space | Attack : B | Powerup : N | Switch Character : M
Player Two | Movement: Arrow Keys | Jump : 0 | Attack : 1 | Powerup : 2 | Switch Character : 3
Bunny Complex Attack : Attack Button (In Air)
Kitty Complex Attack: Attack Button (After Double Jump)
Copyright (c) 2019 Alireza Tarahomi
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