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#include "FallProto.h" | ||
#include <stdio.h> | ||
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using namespace std; | ||
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FID_t::FID_t(ByteReader* reader) | ||
{ | ||
FIDType = reader->u8(); | ||
reader->u8(); | ||
FIDNum = reader->u16(); | ||
} | ||
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ItemArmorProto_t::ItemArmorProto_t(ByteReader* reader) | ||
{ | ||
AC = reader->i32(); | ||
for (size_t i = 0; i < 7; i++) | ||
{ | ||
resists.push_back(reader->i32()); | ||
} | ||
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for (size_t i = 0; i < 7; i++) | ||
{ | ||
thresholds.push_back(reader->i32()); | ||
} | ||
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perk = reader->i32(); | ||
maleCRType = new FID_t(reader); | ||
femaleCRType = new FID_t(reader); | ||
} | ||
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ItemContProto_t::ItemContProto_t(ByteReader* reader) | ||
{ | ||
maxVolume = reader->u32(); | ||
contFlags = reader->u32(); | ||
} | ||
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ItemDrugProto_t::ItemDrugProto_t(ByteReader* reader) | ||
{ | ||
for (size_t i = 0; i < 3; i++) | ||
{ | ||
stats.push_back(reader->i32()); | ||
} | ||
for (size_t i = 0; i < 3; i++) | ||
{ | ||
firstMod.push_back(reader->i32()); | ||
} | ||
duration1 = reader->u32(); | ||
for (size_t i = 0; i < 3; i++) | ||
{ | ||
secondMod.push_back(reader->i32()); | ||
} | ||
duration2 = reader->u32(); | ||
for (size_t i = 0; i < 3; i++) | ||
{ | ||
thirdMod.push_back(reader->i32()); | ||
} | ||
addictionRate = reader->u32(); | ||
addictionEffect = reader->u32(); | ||
addictionDelay = reader->u32(); | ||
} | ||
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ItemWeapProto_t::ItemWeapProto_t(ByteReader* reader) | ||
{ | ||
animCode = reader->u32(); | ||
minDmg = reader->u32(); | ||
maxDmg = reader->u32(); | ||
dmgType = reader->u32(); | ||
maxRange1 = reader->u32(); | ||
maxRange2 = reader->u32(); | ||
projPID = new FID_t(reader); | ||
minST = reader->u32(); | ||
apCost1 = reader->u32(); | ||
apCost2 = reader->u32(); | ||
critFail = reader->u32(); | ||
perk = reader->i32(); | ||
rounds = reader->u32(); | ||
caliber = reader->u32(); | ||
ammoPID = new FID_t(reader); | ||
maxAmmo = reader->u32(); | ||
soundId = reader->u8(); | ||
} | ||
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ItemAmmoProto_t::ItemAmmoProto_t(ByteReader* reader) | ||
{ | ||
caliber = reader->u32(); | ||
quantity = reader->u32(); | ||
ACMod = reader->u32(); | ||
DRMod = reader->u32(); | ||
dmgMult = reader->i32(); | ||
dmgDiv = reader->i32(); | ||
} | ||
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ItemMiscProto_t::ItemMiscProto_t(ByteReader* reader) | ||
{ | ||
powerPID = new FID_t(reader); | ||
powerType = reader->u32(); | ||
charges = reader->u32(); | ||
} | ||
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ItemKeyProto_t::ItemKeyProto_t(ByteReader* reader) | ||
{ | ||
keyID = reader->u32(); | ||
} | ||
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ItemProto_t::ItemProto_t(ByteReader* reader) | ||
{ | ||
flagsExt = reader->u32(); | ||
scriptId = reader->u32(); | ||
subtype = reader->u32(); | ||
material = reader->u32(); | ||
volume = reader->u32(); | ||
weight = reader->u32(); | ||
cost = reader->u32(); | ||
invFID = new FID_t(reader); | ||
soundID = reader->u8(); | ||
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if (subtype == ITEM_TYPE_ARMOR) | ||
{ | ||
armorData = new ItemArmorProto_t(reader); | ||
} | ||
else if (subtype == ITEM_TYPE_CONTAINER) | ||
{ | ||
contData = new ItemContProto_t(reader); | ||
} | ||
else if (subtype == ITEM_TYPE_DRUG) | ||
{ | ||
drugData = new ItemDrugProto_t(reader); | ||
} | ||
else if (subtype == ITEM_TYPE_WEAPON) | ||
{ | ||
weapData = new ItemWeapProto_t(reader); | ||
} | ||
else if (subtype == ITEM_TYPE_AMMO) | ||
{ | ||
ammoData = new ItemAmmoProto_t(reader); | ||
} | ||
else if (subtype == ITEM_TYPE_MISC) | ||
{ | ||
miscData = new ItemMiscProto_t(reader); | ||
} | ||
else if (subtype == ITEM_TYPE_KEY) | ||
{ | ||
keyData = new ItemKeyProto_t(reader); | ||
} | ||
} | ||
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CritterProto_t::CritterProto_t(ByteReader* reader) | ||
{ | ||
actionFlags = reader->u32(); | ||
scriptType = reader->u8(); | ||
reader->u8(); | ||
scriptNum = reader->u16(); | ||
headFID = new FID_t(reader); | ||
aiID = reader->u32(); | ||
teamID = reader->u32(); | ||
critFlags = reader->u32(); | ||
for (size_t i = 0; i < 7; i++) | ||
{ | ||
SPECIAL.push_back(reader->i32()); | ||
} | ||
HP = reader->i32(); | ||
AP = reader->i32(); | ||
AC = reader->i32(); | ||
unarmedDMG = reader->i32(); | ||
meleeDMG = reader->i32(); | ||
carryWeight = reader->u32(); | ||
sequence = reader->u32(); | ||
healRate = reader->u32(); | ||
critChance = reader->u32(); | ||
betterCrits = reader->u32(); | ||
for (size_t i = 0; i < 7; i++) | ||
{ | ||
thresholds.push_back(reader->u32()); | ||
} | ||
for (size_t i = 0; i < 9; i++) | ||
{ | ||
resists.push_back(reader->u32()); | ||
} | ||
age = reader->u32(); | ||
sex = reader->u32(); | ||
for (size_t i = 0; i < 7; i++) | ||
{ | ||
bonusSPECIAL.push_back(reader->i32()); | ||
} | ||
bonusHP = reader->i32(); | ||
bonusAP = reader->i32(); | ||
bonusAC = reader->i32(); | ||
bonusUnarmedDMG = reader->i32(); | ||
bonusMeleeDMG = reader->i32(); | ||
bonusCarryWeight = reader->u32(); | ||
bonusSequence = reader->u32(); | ||
bonusHealRate = reader->u32(); | ||
bonusCritChance = reader->u32(); | ||
bonusBetterCrits = reader->u32(); | ||
for (size_t i = 0; i < 7; i++) | ||
{ | ||
bonusThresholds.push_back(reader->u32()); | ||
} | ||
for (size_t i = 0; i < 9; i++) | ||
{ | ||
bonusResists.push_back(reader->u32()); | ||
} | ||
bonusAge = reader->u32(); | ||
bonusSex = reader->u32(); | ||
for (size_t i = 0; i < 18; i++) | ||
{ | ||
skills.push_back(reader->i32()); | ||
} | ||
bodyType = reader->u32(); | ||
expVal = reader->u32(); | ||
killType = reader->u32(); | ||
dmgType = reader->u32(); | ||
} | ||
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SceneryDoorProto_t::SceneryDoorProto_t(ByteReader* reader) | ||
{ | ||
walkThruFlag = reader->u32(); | ||
doorFlag = reader->u32(); | ||
} | ||
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SceneryStairProto_t::SceneryStairProto_t(ByteReader* reader) | ||
{ | ||
destElev = reader->u8(); | ||
reader->u8(); | ||
destTile = reader->u16(); | ||
destMap = reader->u32(); | ||
} | ||
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SceneryElevProto_t::SceneryElevProto_t(ByteReader* reader) | ||
{ | ||
elevType = reader->u32(); | ||
elevLevel = reader->u32(); | ||
} | ||
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SceneryLadderProto_t::SceneryLadderProto_t(ByteReader* reader) | ||
{ | ||
destElev = reader->u8(); | ||
reader->u8(); | ||
destTile = reader->u16(); | ||
} | ||
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SceneryGenericProto_t::SceneryGenericProto_t(ByteReader* reader) | ||
{ | ||
unknown = reader->u32(); | ||
} | ||
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SceneryProto_t::SceneryProto_t(ByteReader* reader) | ||
{ | ||
wallLightFlags = reader->u16(); | ||
actionFlags = reader->u16(); | ||
scriptType = reader->u8(); | ||
reader->u8(); | ||
scriptNum = reader->u16(); | ||
subType = reader->u32(); | ||
material = reader->u32(); | ||
soundID = reader->u8(); | ||
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if (subType == SCEN_TYPE_DOOR) | ||
{ | ||
doorData = new SceneryDoorProto_t(reader); | ||
} | ||
else if (subType == SCEN_TYPE_STAIR) | ||
{ | ||
stairData = new SceneryStairProto_t(reader); | ||
} | ||
else if (subType == SCEN_TYPE_ELEV) | ||
{ | ||
elevData = new SceneryElevProto_t(reader); | ||
} | ||
else if (subType == SCEN_TYPE_LADDER_BTM || subType == SCEN_TYPE_LADDER_TOP) | ||
{ | ||
ladderData = new SceneryLadderProto_t(reader); | ||
} | ||
else if (subType == SCEN_TYPE_GENERIC) | ||
{ | ||
genericData = new SceneryGenericProto_t(reader); | ||
} | ||
} | ||
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WallProto_t::WallProto_t(ByteReader* reader) | ||
{ | ||
wallLightFlags = reader->u16(); | ||
actionFlags = reader->u16(); | ||
scriptType = reader->u8(); | ||
reader->u8(); | ||
scriptNum = reader->u16(); | ||
material = reader->u32(); | ||
} | ||
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TileProto_t::TileProto_t(ByteReader* reader) | ||
{ | ||
material = reader->u32(); | ||
} | ||
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FallProto_t::FallProto_t(ByteReader* reader) | ||
{ | ||
objType = reader->u8(); | ||
reader->u8(); | ||
pid = reader->u16(); | ||
textId = reader->u32(); | ||
FID = new FID_t(reader); | ||
lightRad = reader->u32(); | ||
lightIntence = reader->u32(); | ||
flags = reader->u32(); | ||
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if (objType == PROTO_ITEM) | ||
{ | ||
itemPro = new ItemProto_t(reader); | ||
} | ||
if (objType == PROTO_CRITTER) | ||
{ | ||
critPro = new CritterProto_t(reader); | ||
} | ||
if (objType == PROTO_SCENERY) | ||
{ | ||
scenPro = new SceneryProto_t(reader); | ||
} | ||
if (objType == PROTO_WALLS) | ||
{ | ||
wallPro = new WallProto_t(reader); | ||
} | ||
if (objType == PROTO_TILES) | ||
{ | ||
tilePro = new TileProto_t(reader); | ||
} | ||
} |
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