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AEDude/README.md

Profile Picture: Current WIP Animation Sequence

Being passionate about creating engaging and immersive experiences that transport players to new worlds empowers me with the opportunity to enable players with the chance of connecting with the characters they're experiencing on a deeper level. My skillsets mainly focus on developing 3D animations, rigging characters and vehicles and also developing games via animation programming in Unreal Engine 5 using modern C++. In result of the absolute latter I have found a new love and interest in understanding math on a deeper level. I believe having a concrete foundation in the understanding of math is essential to achieve a positive return in gameplay design.

When I'm not locked into 3D art, I enjoy playing action video games, training my body in martial arts, skateboarding, working out at the gym or outside (calisthenics), watching anime/ reading manga and racing motorcycles! These activities help me bring fresh perspectives and creativity to my work.

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  1. Unreal_Engine_5_Parkour_System Unreal_Engine_5_Parkour_System Public

    Replicated Parkour System w/ 400+ animations which uses a custom movement component to translate and rotate the character across, on top/ below, onto and off of a surface in result of achieving val…

    C++ 42 10

  2. Unreal_Engine_5_Tool_Belt Unreal_Engine_5_Tool_Belt Public

    An extension of the tools which are provided by Epic Games in Unreal Engine 5. By initiating a new use case for some of the functions found within the UEditorUtilityLibrary and the UEditorAssetLibr…

    C++ 5

  3. Unreal_Engine_5_Shooter_Online Unreal_Engine_5_Shooter_Online Public

    A third person online shooter game. The inspiration for this game derives from the fun times I had while playing Socom Confrontation! My approach in development is targeted on the implementations o…

    C++ 3