-
Notifications
You must be signed in to change notification settings - Fork 28
Improved Armor Cost Calculation #206
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: dev
Are you sure you want to change the base?
Improved Armor Cost Calculation #206
Conversation
…ponents (front/side sampling, projected areas, bidirectional traces, side weighted x2, final armor cost scaled x4)
|
Hi, very curious, what are these green lines supposed to represent? Parts that are expensive/non expensive? Also imo we should make a better way to show info of the dupe, rn its too much information forcing user to scroll to see the data he wants. |
|
the green boxes are mostly just to help with dev, i don't know why they are off sometimes besides the main gun having a weird angle tbh. it's just showing the relative armor around critical entities |
|
I see that fuel doesn't have any cost currently |
|
it should, but also it’s not a raw cost system. it’s the average armor
weighted by surface area.
…On Fri, Dec 5, 2025 at 2:50 PM KemGus ***@***.***> wrote:
*KemGus* left a comment (ACE-Project-Team/ArmoredCombatExtended#206)
<#206 (comment)>
I see that fuel doesn't have any cost currently
—
Reply to this email directly, view it on GitHub
<#206 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AL4TLIXZPJE35AP6JNDRWQD4AHV27AVCNFSM6AAAAACODBWEBSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZTMMJYGU3DKMZUHE>
.
You are receiving this because you authored the thread.Message ID:
***@***.***>
|
Repro: simply spawn a huge fuel tank and it shows cost of 0 |
|
well, yeah? armor has a cost, not fuel |
I think IRL the main factor is the Cost of making a certain product, say it costs 500 bucks to make a t-34 and 100000$ m1a6 abrams, I mean they start using expensive materials such as titanium. We also should understand that T-34 costs less than a tiger tank, because less materials are required due to a more smarter armoring. While I agree that we lack the ultimate warthunder like balancing system (which this tool could be used for), imo "cost" in general should represent real engineering challenges that would inspire ACE builders to take challenge for. Maybe we could try making contests for a particular cost even |
I completely rehauled the armor cost calculation to now take average armor weighted by surface area, it's not perfect, but it should be a far more accurate descriptor of a tank's strength. Is completely functional with debug features, notabley needs the tank's biggest gun to be aiming forward along the correct axis, and there's some guesswork i can do to get around that but for now it should be good. it also gives builders a free armor readout for their tanks.
It multiplies the front+side by 4, so that if a tank has 750mm of avg front + side armor it would be the 3000 points allocated. this should be fine for modern tanks, but the values can obviously be tweaked.
ace_armor_debugvis 1 will let you see the boxes.
im aware it isn't perfect but it's in a functional state for community testing.