- Part 1: Intrigue in Iadenveigh
- Part 2: Into the Aurora
- Part 3: Smokewood
- Part 4: Below a Smoke-Filled Sky
- Area G: Choking Tower Dungeon
- Missions in Numeria
- Iadenveigh Gazetteer
- Iadenveigh Encounters
Level | XP Progression | Milestone |
---|---|---|
9 | PCs begin at Lv 9 | PCs begin at Lv 9 |
10 | After completing Part 3 | After completing Part 3 |
11 | After completing Area F | After completing Area F |
12 | After completing Part 4 | After completing Part 4 |
- Skills:
- Recall Knowledge (Iadenveigh Lore): DC 15 - Know that visitors are meant to introduce themselves at High Home.
- Skills:
- Gather Information (Diplomacy): DC 20 - To find out Jevik hasn't been seen in 3 days.
- Track (Survival): DC 15 - To follow the tracks northeast.
- Creatures:
- 1x Yaoguai^
- Loot: Gifted by Redfang if PCs haven't been overtly using technology.
- Skills:
- Recall Knowledge (Varisian Lore): DC 20: - To recognise the finger-cymbals as a traditional Varisian dancer's instrument.
- Recall Knowledge (Performance): DC 25: - To recognise the finger-cymbals as a traditional Varisian dancer's instrument.
- Request (Diplomacy): DC 28 - To coax an answer out of the Varisian lumberjacks.
- Creatures:
Before power is returned to the wreck, all doors here are shut unless otherwise mentioned. Shut doors can be opened with the following:
- Attacking Doors have Hardness 10, HP 40 (BT 20)
- Force Open (Athletics) DC 25
- Disable a Device (Thievery) DC 25 - Remember to add a -5 penalty if an e-pick^ charge wasn't expended.
- Skills:
- Climb (Athletics): DC 20 - To climb down the well.
- Hazards:
- 1x glyph of warding - The glyph casts sound burst at 4th level, triggered by any creatures pushing the capstone without saying the password first. DC 27.
The capstone on the well has 40 Bulk, meaning it likely needs at least 4 creatures to push the stone off the well (see rules for dragging items)
- Creatures:
- Hazards:
- Skills:
- Recall Knowledge (Iadenveigh Lore): DC 20 - To know of the legend of Furkas Xoud.
- Recall Knowledge (Arcana, Nature): DC 23 - To know Xoud's companion is invisible.
- Skills:
- Recall Knowledge (Engineering Lore): DC 25 - To recognise this facility as once capable of producing androids, and has been reactivated several years ago.
- Creatures:
- Skills:
- Seek (Perception): DC 25 - If Ilarris escaped, notice this door has been forced open recently.
- Loot:
- 1x Timeworn Arc Pistol^
- 1x Timeworn White Hologram Generator^
- 1x Timeworn White Nanite Hypogun^
- 40x Silverdisks
The door to this room has been repaired and only needs a single Interact action to open.
- Creatures:
- 1x Seerath^
- Skills:
- Recall Knowledge (Engineering Lore): DC 30 - To recognise the components here were intended to create a long-range communication device.
- Recall Knowledge (Extraterrestrial Lore): DC 30 - To understand the meaning of Seerath's panic about the Dominion of the Black.
- Loot:
- 3x Destroyed Timeworn Commset^
- Creatures:
- Loot:
- 155x Goo Tube^
- Skills:
- Force Open (Athletics): DC 32 - To wrench open the cap on the tube.
- Disable a Device (Thievery): DC 27 - To wrench open the cap on the tube.
- Creatures:
- 1x Tallow Ooze
- Hazards:
- Skills:
- Recall Knowledge (Engineering Lore): DC 29 - To recognize the remains under the rubble as a myrmidon robot^.
- Creatures:
- Creatures:
- Loot:
- 3x Destroyed HEV Suit^
- 1x Timeworn Filter Mask^
- Skills:
- Recall Knowledge (Society): DC 20 - For a PC that knows Androffan to recognise the sign on the door as a biohazard warning sign.
The door here has Hardness 18, HP 72 (BT 36)
- Hazards:
- XP Award: If the PCs remove the threat of the gas canisters to the town, award them 200 XP.
- Skills:
- Recall Knowledge (Engineering Lore): DC 30 - To realise the plates and cables are an immense power conduit that can accept electrical charges.
- Creatures:
- 1x Sahasho - An Elite Invisible Stalker. Indifferent, Perception DC 28, Will DC 23
- PCs wanting to help Sahasho need to cast banishment or plane shift
- 1x Sahasho - An Elite Invisible Stalker. Indifferent, Perception DC 28, Will DC 23
- Loot: Hidden Panel
Using either Recall Knowledge (Iadenveigh Lore) or Gather Information (Diplomacy):
DC | Information |
---|---|
20 | 1st level of information |
25 | 2nd level of information |
30 | 3rd level of information |
The information gotten will be on page 26 of Pathfinder Adventure Path #87: The Choking Tower (Iron Gods 3 of 6) (PFRPG)
- Creatures:
- 2x Elite Hill Giant
- Skills:
- Recall Knowledge (Geography Lore): DC 15 - To realise the the drawing on the dire wolverine hide is a crude map of Smokewood.
- Loot:
- Creatures:
- Loot: Hill giant's bag
- Creatures:
- 1x Longdreamer - A Star Monarch^
- XP Award: If the PCs agree to help Longdreamer out, award the XP as if they had defeated her.
- Skills:
- Seek (Perception): DC 35 - To find this entrance to the Choking Tower's Dungeon (see area G6)
NB: The loose loot entries such as the tapestries in F23 or the alchemical components in F29 have been purposefully omitted as the amount of treasure the PCs already overwhelms the expected loot rewards for the level progression. GMs with kleptomaniac PCs can either say the loot is ruined from smoke and experimentation, or just forbid them to offload it at Iadenveigh due to the peoples' superstitions.
- Skills:
- Track (Survival): DC 20 - To follow the tracks back to the Hill Giant Campsite
- Disable a Device (Thievery): DC 30 - To jury-rig repairs for the wheel.
- Hazards:
- 1x False Hatch^
- Creatures:
- Loot: Toolbox
- 11x Battery^
- Creatures:
- 1x Furkas Xoud^
Note that Furkas Xoud only attacks for 2 rounds before retreating.
- Hazards:
- Skills:
- Recall Knowledge (Nature): DC 15 - To know the mold in the sink is harmless.
- Loot:
- 1x Furkas Xoud's spellbook. Contains the following spells:
- Hazards:
- Hazards:
- Creatures:
- 3x Gearghost^
- Skills:
- Force Open (Athletics): DC 10 - To peel the nanite coccoon off the wall.
- Seek (Perception): DC 30 - To notice a tiny crack in the wall where the coccoon was.
- Identify Technology (Engineering Lore): DC 30 - To know the nanites are laying dormant until brought near what they're supposed to do.
- Skills:
- Seek (Perception): DC20 - To notice another nanite coccoon wedged near the ceiling in the northern part of the stairwell.
- Loot:
- 1x Expanded Alchemist Lab
- 3x Scroll of gaseous form
- 1x Cardioamp^
- 1x Cureall^
- 3x Grade III Hemochem^
- 4x Torpinol^
- Creatures:
- 2x Mihstu^
- Treasures: Dead dwarf
- Creatures:
- 1x Anada Visk, a Ghost Mage
- 1x Elite Screaming Sulfur
- Loot:
- 1x energy robe (cold)
- 1x wand of gust of wind
- 1x Anada Visk's spellbook - contains everything a Ghost Mage has "prepared" and an additional:
- 2 4th-level spells
- 1 3rd-level spell
- 3 2nd-level spells
- 6 1st-level spells
- 5 cantrips
- Creatures:
- Creatures:
- 2x Aurumvorax
- Loot:
- Hazards:
- Loot: Secret Shelf
- 3 spellbooks. Contains all spells Furkas Xoud has prepared and an additional:
- 1 6th-level spell
- 1 5th-level spell
- 1 4th-level spell
- 1 3rd-level spell
- 1 2nd-level spell
- 4 1st-level spells
- 6 cantrips
- 3 spellbooks. Contains all spells Furkas Xoud has prepared and an additional:
- Creatures:
- 1x Furkas Xoud^
Note that Furkas Xoud retreats after taking 30 damage.
- Hazards:
- Loot:
- Creatures:
- 2x Riot Suppressor^
- 3x Elite Azer
- XP Award: For each Azer that survives the fight, award the PCs 20 XP
- Loot: Closet
- 4x Tower Shield
- 4x +1 longsword
- 6x Net
- 4x +1 heavy crossbow
- 200x Bolts
- 20x Silver Bolts
- 40x Cold Iron Bolts
- 5x Terrifying Ammounition
- 10x Adamantine Bolts
- Creatures
- Hazards:
- Loot:
- Skills:
- Recall Knowledge (Occultism): DC18 - To recognise the remains are vampiric mists that have died.
- Creatures:
- Treasure: Sphere Turbine
- Creatures:
- 1x Advanced Belker^
- 1x Furkas Xoud^ - if the PCs open the eversmoking bottle^
Note that Furkas Xoud retreats almost immediately.
- Creatures:
- Loot:
- Scholarly Journals (2 bulk)
- Decipher Writing can be used on the journals if the character knows Androffan to gain a +2 circumstance bonus on Recall Knowledge checks with Engineering Lore, Swarm Lore and Air Lore.
- 120x Silverdisks
- 4x Ion Tape^
- 2x Zipstick^
- 1x Timeworn Chemalyzer^
- 2x Nanite Canister^
- 1x Timeworn Fire Extinguisher^
- 3x Scroll of gaseous form
- 1x horn of fog
- 1x bottled air
- 1x orichalcum rod that opens the door to the dungeons in area F23.
- Scholarly Journals (2 bulk)
- Loot:
- 1x wand of wall of wind
- Skills:
- Recall Knowledge (Planar Lore): DC24 - Identifies the flies in the notes as ones exhaled by leukodaemons
- Creatures:
- Creatures:
- Skills:
- Recall Knowledge (Religion): DC17 - To recognise the room as a shrine to Zyphus.
- Creatures:
The deathtrap ooze is currently in its Trap Form as a Bone-Scything Lash^.
- Skills:
- Seek (Perception): DC 30 - To notice this section appears to be different than the surrounding wall.
- Creatures:
- 1x Narvin Haruvex, a Weak Worm That Walks
- Loot:
- Skills:
- Disable a Device (Thievery): DC 35 - To open the door to G9
- Force Open (Athletics): DC 40 - To open the door to G9
- Recall Knowledge (Engineering Lore): DC 25 - To know that using a nanite canister^ on the door can reduce the above DCs to open it by 5.
- XP Award: Grant the PCs 40 XP when they manage to open the door to G9.
- Creatures:
Here is the only place where Furkas Xoud fights to the (re)death.
- Loot:
- 1x Scatterlight Suit^
- 22x Moderate Healing Potion
- 1x +1 striking EMP Pistol^
- 1x Laser Sight^ - attached to EMP Pistol
- 1x ring of maniacal devices
- 1x vaporous pipe
- 1x brooch of shielding
- 1x rod of gripping smoke^
- XP Awards:
- If the PCs lay Furkas Xoud to rest, award them 200 XP.
- If the PCs learn all the relevant information from Casandalee, award them another 200 XP
The appendix of this book offers three side-quest adventures that can be done after completing the Choking Tower if a few optional encounters were missed.
- Skills:
- Climb (Athletics): DC 30 - To scale the shattered dome of the submerged ship.
- Skills:
- Recall Knowledge (Engineering Lore): DC 25 - To reactivate some of the ship's systems with a battery charge.
- Skills:
- Force Open (Athletics): DC 30 - To pry open the elevator doors without reactivating the ship's systems.
- Creatures:
- 1x Thorgothrel^
- Hazards:
- Creatures:
- 1x Elite Galvo
- Loot:
- 1x Recipe for a Firefly
- Loot:
- 135 gp in gems
- Hazards:
- 4x Falling Barrel Trap - use the same stats as a Boulder Deadfall Trap
- Creatures:
- Creatures:
- 1x Elite Succubus
- 1x Diara Belgroom, an Elite Cult Leader
- 6x Elite Monster Hunters. 3 are upstairs in B6.
- Creatures:
- Creatures:
- Creatures:
- 1x Ikina Cragstorm - Use the same stats as Amiri
- 2x Weak Clockwork Puppeteers
Iadrin "Redfang" Ashworth (LG male human elite hunter 8, Indifferent, Perception DC 29, Will DC 27)
Thelpin (N male half-elf druid 5, Indifferent, Perception DC 23, Will DC 23)
Kifkin (N male half-elf druid 5, Indifferent, Perception DC 23, Will DC 23)
Yallis Yennivin (LG female human farmer 5, Friendly, Perception DC 21, Will DC 21)
Actus "Cricketlegs" Edlund (LG male human groundskeeper 3, Friendly, Perception DC 18, Will DC 20)
Marjeana Derviec (LG female human commoner 3, Friendly, Perception DC 18, Will DC 18)
Wares cartography supplies, survey maps
Theska Longeye (LN female human cartographer 6, Indifferent, Perception DC 23, Will DC 23)
Heddick Widefoot (LG male human lumberjack 3, Friendly, Perception DC 19, Will DC 19)
Ivik Gunnett (LG male human sorcerer 8, Friendly, Perception DC 28, Will DC 28)
Wares magical items, divination services, occult spellcasting
Gervic Ayggler (N male human witch 6, Indifferent, Perception DC 23, Will DC 25)
Wares hide and leather armor.
Feltic Dozenfingers (LN male halfling tanner 4, Indifferent, Perception DC 20, Will DC 20)
Wares adventuring gear, potions (but not alchemical elixirs)
Tameline Atser (LG female human shopkeep 5, Friendly, Perception DC 21, Will DC 23)
Emmina Bardleigh (LG female human quarryman 4, Indifferent, Perception DC 20, Will DC 22)
Creatures:
The following are Low to Moderate Threat encounters for the listed party level.
d% | Result | Party Level |
---|---|---|
01-04 | 1d4 elite hodag | 9 |
05-10 | 1d4 elite cave bear | 9 |
11-13 | 1d4 totenmaske | 9 |
14-17 | 1 yaoguai^ | 9 |
18-21 | 1d12 withered | 9 |
22-33 | Cruel Coven | 9 |
34-36 | 1d4 guecubu | 10 |
37-38 | 1d6 elite jungle drake | 10 |
39-43 | 1d4 treant | 10 |
44-53 | 2 aurumvorax | 10 |
59-63 | 1d4 elite hill giant | 10 |
64-73 | Sadistic Necromancer | 10 |
74-77 | 1d4 tick swarm | 11 |
78-80 | 1d4 tikbalang | 11 |
81-83 | 2 bebilith | 11 |
84-87 | 1d4 baykok | 11 |
88-94 | Helpful Hunter | 11 |
95-97 | 1 athach | 11 |
98-100 | 1 viper vine | 11 |
- Jenala, an elite beastkin (leopard) archery specialist