Add save audio option to context menus#602
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Thank you so much for this |
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Great work, thanks. since you can add this function, I think that transform function code can be added too 😄 |
I thought about it, but if it's desired, it'll probably need to be configurable, since PCM WAVs are pretty big. |
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Thanks for this! I also removed the “auto open sounds” option, it used to automatically open sounds in the audio player when a package contained audio assets, but in practice nobody really used it. When it was disabled, it would instead save the audio data externally, which is exactly what this PR does. As for conversion, it has intentionally never been part of bulk operations since it can get pretty intense on I/O and isn’t really FModel’s scope, especially when conversion itself is done by external softwares. Lmk what you think of this |
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At least in my use case, I'm using the vgmstream component with foobar2000, so I'm perfectly fine with compressed audio. If I need to convert, I just do it from foobar2000, or call the converter in a script as necessary. So I'm probably not going to add bulk conversion right now. |
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Wem is enough i think,very small and can be played by foobar2000 |
I actually wanted to add this feature as plenty of people wanted to bulk audio export. I would suggest to add option to settings whether someone wants to have audio converted to standard format or not (false by default) and potentialy also choose desired format (wav/ogg/mp3). Having it as a setting should be better rather than not allowing it at all |
I'm confused, is this something that's out yet? Just last week or the week before I was able to export sound files or at least listen to them, now I can't do either. I'm using the latest version |
I like video game music and want to extract them in bulk instead of having to open each separate file. This patch allows extracting them in bulk like with textures and models. Note it doesn't automatically convert the audio like it would if you opened the audio in the audio player.