Stars
6
stars
written in C#
Clear filter
Emulator for VRChat's Avatars 3.0 system, built on the Unity PlayableGraph API
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many w…
A script that handles converting Bakery RNM and SH directional lightmap bindings into a format that VRChat can process
Prefab to make players follow moving colliders correctly. Effectively parents players to objects.