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Switch over MobileActivator to use Network*Handler
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Add a NetworkActivationHandler for handling cellular activation calls to Shill.

BUG=188753
TEST=tested Verizon LTE (on link) and Verizon 3g (on Lumpy) activation

Review URL: https://chromiumcodereview.appspot.com/22611005

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@220463 0039d316-1c4b-4281-b951-d872f2087c98
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gauravsh@chromium.org committed Aug 30, 2013
1 parent d9fce67 commit 7799df3
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Showing 16 changed files with 659 additions and 445 deletions.
3 changes: 2 additions & 1 deletion ash/system/chromeos/network/network_connect.cc
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
#include "base/values.h"
#include "chromeos/login/login_state.h"
#include "chromeos/network/device_state.h"
#include "chromeos/network/network_activation_handler.h"
#include "chromeos/network/network_configuration_handler.h"
#include "chromeos/network/network_connection_handler.h"
#include "chromeos/network/network_event_log.h"
Expand Down Expand Up @@ -358,7 +359,7 @@ void ActivateCellular(const std::string& service_path) {
return;
}

NetworkHandler::Get()->network_connection_handler()->ActivateNetwork(
NetworkHandler::Get()->network_activation_handler()->Activate(
service_path,
"", // carrier
base::Bind(&OnActivateSucceeded, service_path),
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