Looks like this with max msaa level.

Private discussion in dev group shows that this is because the skin themselves are 30x30 pixel.
Two future directions:
- first render in 300x300, and then shrink the image when displaying.
- use pure vector image for skins.
Looks like this with max msaa level.
Private discussion in dev group shows that this is because the skin themselves are 30x30 pixel.
Two future directions: