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Color Configurations for OpenColorIO
Some of my personal scripts i made to use for my own projects, but free of charge to be used for any project and any purpose as long as it is not violating the LICENSE file or the Unreal Engine EULA.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Learning about realistic character rending in UE4
A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans
mGear Framework for Autodeks Maya. Documentation >> https://mgear4.readthedocs.io/en/master/
Pose-based driver node for Autodesk Maya (RBF and vector angle).
Pre-Integrated Skin with curve approximate and LUT
Test project for the "specular occlusion from bent normal" feature in Unity HDRP
Modular utilities for shader stripping to drastically improve Unity build times
Scene Overdraw in Universal Render Pipeline.
Forward Plus rendering system for Unity
Real-Time Deep Shadow Maps for Unity3D
Implement shadow mapping technique for unity.
Lux – open source physically based shader framework for unity
Dissolve effect by camera distance in Unity. Works with URP.
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
A categorized collection of awesome Unity open source on GitHub (800+)
Simple but very fast GPU vertex shader based animation system for Unity.Entities
Make a fisheye skybox shader in unity
A Hue Saturation Value adjustment shader for Unity. Useful for making lots of character colors.