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4.24.2 Upgrade - Fixed all compiler Errors and Warnings. #833
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…example Adding for consistency with the other examples.
Fixed and Removed all Errors and Warnings. Tested a few python scripts, ran editor for long time. Seems to be okay.
Fixed Version Number
Thanks for this! I did see two warnings when compiling though:
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No, Thank you! I wasn't completely sure if my compilation was missing some of the warnings, looks like my suspicion was correct! I'll fix em up soon and update the PR. |
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…On Sun, 16 Feb 2020 at 00:17, Robert Chubb ***@***.***> wrote:
I ran the editor for over eight hours, no crashes.
Ran a bunch of Python scripts. Nothing seemed to be broken.
OS: Windows 10
Python: 3.6.0
------------------------------
You can view, comment on, or merge this pull request online at:
#833
Commit Summary
- Add more calls to TCHAR_TO_WCHAR
- Update README.md
- first round of 4.23 patches
- completed porting to 4.23. fixes #777
- Add ; to the end of the Linux UnrealEnginePython.Build.cs pythonHome
example
- add hosts-per-state.py
- Updated to Unreal Engine 4.24.2
- Update README.md
File Changes
- *M* README.md
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-0>
(2)
- *M* Source/PythonAutomation/PythonAutomation.Build.cs
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-1>
(3)
- *M* Source/PythonConsole/PythonConsole.Build.cs
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-2>
(2)
- *M* Source/PythonEditor/Private/PythonEditor.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-3>
(1)
- *M* Source/PythonEditor/Private/PythonProjectEditor.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-4>
(11)
- *M* Source/PythonEditor/PythonEditor.Build.cs
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-5>
(4)
- *M*
Source/UnrealEnginePython/Private/MaterialEditorUtilities/UEPyFMaterialEditorUtilities.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-6>
(7)
- *M* Source/UnrealEnginePython/Private/Slate/UEPyFMenuBuilder.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-7>
(86)
- *M* Source/UnrealEnginePython/Private/Slate/UEPySTextBlock.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-8>
(4)
- *M* Source/UnrealEnginePython/Private/Slate/UEPySlate.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-9>
(5)
- *M* Source/UnrealEnginePython/Private/UEPyEditor.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-10>
(21)
- *M* Source/UnrealEnginePython/Private/UEPyModule.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-11>
(565)
- *M* Source/UnrealEnginePython/Private/UEPySubclassing.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-12>
(9)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyActor.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-13>
(2)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-14>
(2)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyFoliage.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-15>
(17)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyLandscape.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-16>
(33)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyMaterial.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-17>
(10)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyObject.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-18>
(4)
- *M* Source/UnrealEnginePython/Private/UObject/UEPySequencer.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-19>
(29)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-20>
(4)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyTransform.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-21>
(6)
- *M* Source/UnrealEnginePython/Private/UObject/UEPyViewport.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-22>
(39)
- *M* Source/UnrealEnginePython/Private/UnrealEnginePython.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-23>
(20)
- *M* Source/UnrealEnginePython/Private/Wrappers/UEPyESlateEnums.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-24>
(4)
- *M*
Source/UnrealEnginePython/Private/Wrappers/UEPyFFoliageInstance.cpp
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-25>
(87)
- *A* Source/UnrealEnginePython/Private/hosts-per-state.py
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-26>
(13)
- *M* Source/UnrealEnginePython/UnrealEnginePython.Build.cs
<https://github.com/20tab/UnrealEnginePython/pull/833/files#diff-27>
(20)
Patch Links:
- https://github.com/20tab/UnrealEnginePython/pull/833.patch
- https://github.com/20tab/UnrealEnginePython/pull/833.diff
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Is this supposed to be launchable now? New to this and only tried the 4.24 version.
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bind_event lets the engine crash ! |
I had to remove the IAssetTools.h include from that file. |
@@ -1,5 +1,5 @@ | |||
#include "UEPyFMenuBuilder.h" | |||
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#include "IAssetTools.h" |
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#if WITH_EDITOR
When launching I get this exception: It exceptions at line 483 at UnrealEnginePython.cpp
I'm using anaconda3 as my python base. EDIT: Seems like it was indeed anaconda, or it was one of my installed modules. Tried with a clean python install and it worked fine. |
I ran the editor for over eight hours, no crashes.
Ran a bunch of Python scripts. Nothing seemed to be broken.
OS: Windows 10
Python: 3.6.0