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FRotator arguments order should be pitch, yaw, roll instead of roll, pitch, yaw #718

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@F0x06 F0x06 commented May 3, 2019

Hi,

when porting some of my code to python, i noticed that my Actor was rotating the wrong way, according to https://api.unrealengine.com/INT/API/Runtime/Core/Math/FRotator/index.html the arguments order of FRotator function should be

FRotator
(
    float InPitch,
    float InYaw,
    float InRoll
) 

instead of Yaw, Pitch, Roll

Best regards,
F0x.

davidjo pushed a commit to davidjo/UnrealEnginePython that referenced this pull request Jun 30, 2020
FRotator arguments order should be pitch, yaw, roll instead of roll, pitch, yaw
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