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Commit 30e7232 seems to have broken the build in older versions of UE4 (I'm using 4.19 and it's broken there at least).
The change that broke it was the removal of "UnrealEnginePython/Private" from the PrivateIncludePaths in the build.cs file.
This commit adds it back in for older versions of UE4, using the UE_4_XX_OR_LATER macro they started introducing in 4.17.