Skip to content

Commit

Permalink
Add files via upload
Browse files Browse the repository at this point in the history
  • Loading branch information
201580ag authored Nov 8, 2023
1 parent 26adf82 commit cddc75b
Show file tree
Hide file tree
Showing 34 changed files with 41,437 additions and 0 deletions.
216 changes: 216 additions & 0 deletions AssaultCubeInternal/AssaultCubeInternal.vcxproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,216 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{ED59CBFE-C994-4FBC-9E99-2B12EFF334DB}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>AssaultCubeInternal</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>false</GenerateManifest>
<EmbedManifest>false</EmbedManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>false</GenerateManifest>
<EmbedManifest>false</EmbedManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;ASSAULTCUBEINTERNAL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>
</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>Opengl32.lib;user32.lib;gdi32.lib;shell32.lib;kernel32.lib;winspool.lib;comdlg32.lib;advapi32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>MSVCRT.lib</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;ASSAULTCUBEINTERNAL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;ASSAULTCUBEINTERNAL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>
</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>Opengl32.lib;user32.lib;gdi32.lib;shell32.lib;kernel32.lib;winspool.lib;comdlg32.lib;advapi32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;ASSAULTCUBEINTERNAL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="config.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="drawing.cpp" />
<ClCompile Include="hack.cpp" />
<ClCompile Include="helpers.cpp" />
<ClCompile Include="hook.cpp" />
<ClCompile Include="Imgui\imgui.cpp" />
<ClCompile Include="Imgui\imgui_demo.cpp" />
<ClCompile Include="Imgui\imgui_draw.cpp" />
<ClCompile Include="Imgui\imgui_impl_opengl2.cpp" />
<ClCompile Include="Imgui\imgui_impl_win32.cpp" />
<ClCompile Include="Imgui\imgui_widgets.cpp" />
<ClCompile Include="init.cpp" />
<ClCompile Include="menu.cpp" />
<ClCompile Include="offsets.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="config.h" />
<ClInclude Include="drawing.h" />
<ClInclude Include="hack.h" />
<ClInclude Include="helpers.h" />
<ClInclude Include="hook.h" />
<ClInclude Include="Imgui\imconfig.h" />
<ClInclude Include="Imgui\imgui.h" />
<ClInclude Include="Imgui\imgui_impl_opengl2.h" />
<ClInclude Include="Imgui\imgui_impl_win32.h" />
<ClInclude Include="Imgui\imgui_internal.h" />
<ClInclude Include="Imgui\imstb_rectpack.h" />
<ClInclude Include="Imgui\imstb_textedit.h" />
<ClInclude Include="Imgui\imstb_truetype.h" />
<ClInclude Include="init.h" />
<ClInclude Include="menu.h" />
<ClInclude Include="offsets.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
129 changes: 129 additions & 0 deletions AssaultCubeInternal/AssaultCubeInternal.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Config">
<UniqueIdentifier>{4bfe64d0-3f37-4574-82e6-fd93a66fe2cb}</UniqueIdentifier>
</Filter>
<Filter Include="Hack">
<UniqueIdentifier>{da1577ff-47ff-4846-b749-6cc6cf09ca4f}</UniqueIdentifier>
</Filter>
<Filter Include="Helpers">
<UniqueIdentifier>{54c94eaa-6568-406c-83c7-e1b9926ca3e6}</UniqueIdentifier>
</Filter>
<Filter Include="Init">
<UniqueIdentifier>{466aaf18-0d4e-47d9-8978-54e7a5d7fbae}</UniqueIdentifier>
</Filter>
<Filter Include="Offsets">
<UniqueIdentifier>{d2247f70-d59b-4539-bfb0-a0249c54843c}</UniqueIdentifier>
</Filter>
<Filter Include="Hook">
<UniqueIdentifier>{c172dff8-46b4-4429-bbfb-156f0653bef2}</UniqueIdentifier>
</Filter>
<Filter Include="Drawing">
<UniqueIdentifier>{493b8568-8294-4136-bd26-139a0c5766ad}</UniqueIdentifier>
</Filter>
<Filter Include="Menu">
<UniqueIdentifier>{06e06d52-a038-46b8-b31e-e3d14e567983}</UniqueIdentifier>
</Filter>
<Filter Include="Menu\Imgui">
<UniqueIdentifier>{12664d78-bc2a-4b45-ab75-674e1c94bc1d}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="config.cpp">
<Filter>Config</Filter>
</ClCompile>
<ClCompile Include="hack.cpp">
<Filter>Hack</Filter>
</ClCompile>
<ClCompile Include="helpers.cpp">
<Filter>Helpers</Filter>
</ClCompile>
<ClCompile Include="init.cpp">
<Filter>Init</Filter>
</ClCompile>
<ClCompile Include="offsets.cpp">
<Filter>Offsets</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>Hack</Filter>
</ClCompile>
<ClCompile Include="hook.cpp">
<Filter>Hook</Filter>
</ClCompile>
<ClCompile Include="drawing.cpp">
<Filter>Drawing</Filter>
</ClCompile>
<ClCompile Include="menu.cpp">
<Filter>Menu</Filter>
</ClCompile>
<ClCompile Include="Imgui\imgui.cpp">
<Filter>Menu\Imgui</Filter>
</ClCompile>
<ClCompile Include="Imgui\imgui_demo.cpp">
<Filter>Menu\Imgui</Filter>
</ClCompile>
<ClCompile Include="Imgui\imgui_draw.cpp">
<Filter>Menu\Imgui</Filter>
</ClCompile>
<ClCompile Include="Imgui\imgui_impl_opengl2.cpp">
<Filter>Menu\Imgui</Filter>
</ClCompile>
<ClCompile Include="Imgui\imgui_impl_win32.cpp">
<Filter>Menu\Imgui</Filter>
</ClCompile>
<ClCompile Include="Imgui\imgui_widgets.cpp">
<Filter>Menu\Imgui</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="config.h">
<Filter>Config</Filter>
</ClInclude>
<ClInclude Include="hack.h">
<Filter>Hack</Filter>
</ClInclude>
<ClInclude Include="helpers.h">
<Filter>Helpers</Filter>
</ClInclude>
<ClInclude Include="init.h">
<Filter>Init</Filter>
</ClInclude>
<ClInclude Include="offsets.h">
<Filter>Offsets</Filter>
</ClInclude>
<ClInclude Include="hook.h">
<Filter>Hook</Filter>
</ClInclude>
<ClInclude Include="drawing.h">
<Filter>Drawing</Filter>
</ClInclude>
<ClInclude Include="menu.h">
<Filter>Menu</Filter>
</ClInclude>
<ClInclude Include="Imgui\imconfig.h">
<Filter>Menu\Imgui</Filter>
</ClInclude>
<ClInclude Include="Imgui\imgui.h">
<Filter>Menu\Imgui</Filter>
</ClInclude>
<ClInclude Include="Imgui\imgui_impl_opengl2.h">
<Filter>Menu\Imgui</Filter>
</ClInclude>
<ClInclude Include="Imgui\imgui_impl_win32.h">
<Filter>Menu\Imgui</Filter>
</ClInclude>
<ClInclude Include="Imgui\imgui_internal.h">
<Filter>Menu\Imgui</Filter>
</ClInclude>
<ClInclude Include="Imgui\imstb_rectpack.h">
<Filter>Menu\Imgui</Filter>
</ClInclude>
<ClInclude Include="Imgui\imstb_textedit.h">
<Filter>Menu\Imgui</Filter>
</ClInclude>
<ClInclude Include="Imgui\imstb_truetype.h">
<Filter>Menu\Imgui</Filter>
</ClInclude>
</ItemGroup>
</Project>
13 changes: 13 additions & 0 deletions AssaultCubeInternal/AssaultCubeInternal.vcxproj.user
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerCommand>C:\Program Files %28x86%29\AssaultCube\bin_win32\ac_client.exe</LocalDebuggerCommand>
<LocalDebuggerAttach>true</LocalDebuggerAttach>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerCommand>C:\Program Files %28x86%29\AssaultCube\bin_win32\ac_client.exe</LocalDebuggerCommand>
<LocalDebuggerAttach>true</LocalDebuggerAttach>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
Loading

0 comments on commit cddc75b

Please sign in to comment.