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1 change: 1 addition & 0 deletions data/src/scripts/player/scripts/changestat.rs2
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
[changestat,_] gosub(player_combat_stat);
3 changes: 2 additions & 1 deletion src/lostcity/engine/script/ServerTriggerType.ts
Original file line number Diff line number Diff line change
Expand Up @@ -156,7 +156,8 @@ enum ServerTriggerType {
MAPZONE = 161,
MAPZONEEXIT = 162,
ZONE = 163,
ZONEEXIT = 164
ZONEEXIT = 164,
CHANGESTAT = 165
}

namespace ServerTriggerType {
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10 changes: 10 additions & 0 deletions src/lostcity/engine/script/handlers/PlayerOps.ts
Original file line number Diff line number Diff line change
Expand Up @@ -448,6 +448,9 @@ const PlayerOps: CommandHandlers = {
if (stat === 3 && player.levels[3] >= player.baseLevels[3]) {
player.resetHeroPoints();
}
if (added !== current) {
player.changeStat(stat);
}
}),

[ScriptOpcode.STAT_SUB]: checkedHandler(ActivePlayer, state => {
Expand All @@ -461,6 +464,9 @@ const PlayerOps: CommandHandlers = {
const current = player.levels[stat];
const subbed = current - (constant + (current * percent) / 100);
player.levels[stat] = Math.max(subbed, 0);
if (subbed !== current) {
player.changeStat(stat);
}
}),

[ScriptOpcode.SPOTANIM_PL]: checkedHandler(ActivePlayer, state => {
Expand All @@ -487,6 +493,10 @@ const PlayerOps: CommandHandlers = {
if (stat === 3 && player.levels[3] >= player.baseLevels[3]) {
player.resetHeroPoints();
}

if (healed !== current) {
player.changeStat(stat);
}
}),

[ScriptOpcode.UID]: checkedHandler(ActivePlayer, state => {
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8 changes: 8 additions & 0 deletions src/lostcity/entity/Player.ts
Original file line number Diff line number Diff line change
Expand Up @@ -1520,6 +1520,7 @@ export default class Player extends PathingEntity {
// replenish 1 of the stat upon levelup.
this.levels[stat] += 1;
}
this.changeStat(stat);
const script = ScriptProvider.getByTriggerSpecific(ServerTriggerType.ADVANCESTAT, stat, -1);

if (script) {
Expand All @@ -1533,6 +1534,13 @@ export default class Player extends PathingEntity {
}
}

changeStat(stat: number) {
const script = ScriptProvider.getByTrigger(ServerTriggerType.CHANGESTAT, stat, -1);
if (script) {
this.enqueueScript(script, PlayerQueueType.ENGINE);
}
}

setLevel(stat: number, level: number) {
level = Math.min(99, Math.max(1, level));

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