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feat(content): add authentic random event bug #1362

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merged 8 commits into from
Feb 25, 2025

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tannerdino
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@tannerdino tannerdino commented Feb 24, 2025

matches the bug in this video: https://youtu.be/vRlOfkCCGkw?t=79

  • prevents multiple randoms from spawning at once (still possible if you fail a random though see: https://youtu.be/rnrOYENZQyA?t=13)
  • moves npc's playerfollowmode tele to runescript, genie in this video runs a spotanim on tele.
  • refactors pets (needs more testing probably?)
  • manually reset %macro_event on login. Sorta like a temp variable but you dont want it to be temp since %macro_event is used for 'spawn on login' random events.

@tannerdino tannerdino marked this pull request as ready for review February 24, 2025 23:47
@Pazaz Pazaz merged commit 3227a31 into 2004Scape:main Feb 25, 2025
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Pazaz added a commit that referenced this pull request Feb 28, 2025
## Content Changes

### Features

* #1362
* #1379
* #1380
* #1372

### Fixes

* #1347
* #1350
* #1357
* #1361
* #1363
* #1364
* #1366
* #1368
* #1370
* #1373
* #1375
* #1376
* #1377
* #1385
* #1387
* #1389

## Engine Changes

### Features

* #1349
* #1352
* #1353
* #1360

### Fixes

* #1348
* #1351
* #1358
* #1359
* #1365
* #1367
* #1369
* #1371
* #1374
* #1381
* #1386
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2 participants