Releases: 1A3Dev/LC-YesFox
Releases · 1A3Dev/LC-YesFox
v1.1.3
What's Changed
- Fixed the fox not being able to spawn after re-hosting the lobby by @ButteryStancakes in #10
Full Changelog: v1.1.2...v1.1.3
v1.1.2
What's Changed
- Optimizations + Growth chance config setting by @ButteryStancakes in #9
Full Changelog: v1.1.1...v1.1.2
v1.1.1
- Fixed some mods causing the following exception when YesFox attempted to overwrite the addon fox's materials with the vanilla ones:
System.NullReferenceException: Object reference not set to an instance of an object
at YesFox.HarmonyPatches.GenerateWeedEnemiesList () [0x0014b] in ./Plugin.cs:292
Full Changelog: v1.1.0...v1.1.1
v1.1.0
- Fixed the logic for choosing the start position of vain shrouds by @ButteryStancakes in #8
Full Changelog: v1.0.9...v1.1.0
v1.0.9
What's Changed
- Config setting to cap the number of iterations generated by @ButteryStancakes in #3
- Corrected logic for nesting in biggest weed patch by @ButteryStancakes in #4
Full Changelog: v1.0.8...v1.0.9
v1.0.8
What's Changed
- Fixed the spawn chance percentages not working as expected
- The vanilla dynamic chance adjustments for Embrion, Rend, Dine, and Artifice now dynamically apply to the user's config values
- Fixed vain shrouds being able to spawn too close to the the ship
- The Kidnapper Fox's spawn chance no longer includes destroyed weeds in the calculation
New Contributors
- @ButteryStancakes made new contributions in #1 & #2
Full Changelog: v1.0.7...v1.0.8
v1.0.7
- Fixed a vanilla issue where the aggressivePosition doesn't get set if the moon has no mold attraction points
- Added various config options
- Fixed multiple foxes being able to spawn
Full Changelog: 9134843...master