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Releases: 1A3Dev/LC-YesFox

v1.1.3

16 Feb 19:15
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Full Changelog: v1.1.2...v1.1.3

v1.1.2

10 Feb 01:58
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Full Changelog: v1.1.1...v1.1.2

v1.1.1

25 Jan 22:43
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  • Fixed some mods causing the following exception when YesFox attempted to overwrite the addon fox's materials with the vanilla ones:
System.NullReferenceException: Object reference not set to an instance of an object
  at YesFox.HarmonyPatches.GenerateWeedEnemiesList () [0x0014b] in ./Plugin.cs:292

Full Changelog: v1.1.0...v1.1.1

v1.1.0

18 Jan 20:07
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Full Changelog: v1.0.9...v1.1.0

v1.0.9

30 Sep 22:52
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Full Changelog: v1.0.8...v1.0.9

v1.0.8

21 Sep 14:28
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What's Changed

  • Fixed the spawn chance percentages not working as expected
  • The vanilla dynamic chance adjustments for Embrion, Rend, Dine, and Artifice now dynamically apply to the user's config values
  • Fixed vain shrouds being able to spawn too close to the the ship
  • The Kidnapper Fox's spawn chance no longer includes destroyed weeds in the calculation

New Contributors

Full Changelog: v1.0.7...v1.0.8

v1.0.7

10 Sep 14:47
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  • Fixed a vanilla issue where the aggressivePosition doesn't get set if the moon has no mold attraction points
  • Added various config options
  • Fixed multiple foxes being able to spawn

Full Changelog: 9134843...master